Files
bigmak94andClaude Opus 5.5 bd9bded792 GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3
A native port built on the Petari decompilation (previous commit): an
HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's
own code, an OpenXR presentation (a diorama around the player, a giant
screen, the HUD and settings as compositor layers, SpaceWarp, dynamic
resolution), Touch Plus controls, the tools that convert your own game
files (tools/cook, which also takes the few pieces of data the game's
executable holds from your sys/main.dol), and the port's changes to the
decompilation (`git diff petari-base -- decomp`).  README.md explains
installing and building, docs/TECHNICAL.md how it works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

39 lines
1020 B
C++

#pragma once
#include "Game/LiveActor/ShadowController.hpp"
#include "Game/LiveActor/ShadowDrawer.hpp"
#include "Game/Util/Color.hpp"
class ShadowVolumeDrawInit : public NameObj {
public:
ShadowVolumeDrawInit();
virtual ~ShadowVolumeDrawInit();
};
class ShadowVolumeDrawer : public ShadowDrawer {
public:
ShadowVolumeDrawer(const char*);
virtual ~ShadowVolumeDrawer() {
}
virtual void draw() const override;
virtual void loadModelDrawMtx() const;
virtual void drawShape() const;
virtual bool isDraw() const;
void setStartDrawShepeOffset(f32);
void setEndDrawShepeOffset(f32);
void onCutDropShadow();
void offCutDropShadow();
void calcBaseDropPosition(TVec3f*) const;
void calcBaseDropPosition(TVec3f*, const ShadowController*) const;
f32 calcBaseDropLength() const;
f32 calcBaseDropLength(const ShadowController*) const;
/* 0x10 */ f32 mStartDrawShapeOffset;
/* 0x14 */ f32 mEndDrawShapeOffset;
/* 0x18 */ bool mIsCutDropShadow;
};