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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
59 lines
1.0 KiB
C++
59 lines
1.0 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class Air : public LiveActor {
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public:
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Air(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void appear();
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virtual void initModel(const char*);
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virtual void setFarClipping();
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bool isDrawing() const;
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bool tryChange();
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void appearFadeOut();
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void appearFadeIn();
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void exeIn();
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void exeOut();
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u8 _8C;
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bool _8D;
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f32 mDistance; // 0x90
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};
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class AirFar100m : public Air {
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public:
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AirFar100m(const char*);
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virtual void setFarClipping();
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};
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class ProjectionMapAir : public Air {
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public:
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ProjectionMapAir(const char*);
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virtual void initModel(const char*);
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};
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class PriorDrawAir : public Air {
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public:
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PriorDrawAir(const char*);
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};
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class PriorDrawAirHolder : public NameObj {
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public:
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PriorDrawAirHolder();
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void add(PriorDrawAir*);
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bool isExistValidDrawAir() const;
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PriorDrawAir* mAirs[8]; // 0xC
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s32 mAirCount; // 0x2C
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};
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namespace MR {
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bool isExistPriorDrawAir();
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}; // namespace MR
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