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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
#pragma once
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#include "Game/Map/HitInfo.hpp"
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Util/Array.hpp"
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#include <revolution.h>
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class CollisionZone;
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class CollisionParts;
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class TriangleFilterBase;
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class CollisionPartsFilterBase;
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class CollisionCategorizedKeeper : public NameObj {
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public:
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CollisionCategorizedKeeper(s32);
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virtual ~CollisionCategorizedKeeper();
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virtual void movement();
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void addToZone(CollisionParts*, s32);
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void removeFromZone(CollisionParts*, s32);
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void addToGlobal(CollisionParts*);
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void removeFromGlobal(CollisionParts*);
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s32 checkStrikePoint(const TVec3f&, HitInfo*);
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s32 checkStrikeBall(const TVec3f&, f32, bool, const CollisionPartsFilterBase*, const TriangleFilterBase*);
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s32 checkStrikeBallWithThickness(const TVec3f&, f32, f32, const CollisionPartsFilterBase*, const TriangleFilterBase*);
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s32 checkStrikeLine(const TVec3f&, const TVec3f&, s32, const CollisionPartsFilterBase*, const TriangleFilterBase*);
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u32 createAreaPolygonList(Triangle*, u32, const TVec3f&, const TVec3f&);
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u32 createAreaPolygonListArray(Triangle*, u32, TVec3f*, u32);
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bool isSphereOverlappingWithBox(const TVec3f&, const TVec3f&, const TVec3f&, f32);
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bool searchSameHostParts(CollisionParts**, CollisionParts*) const;
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HitInfo* getStrikeInfo(u32);
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CollisionZone* getZone(int);
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/* 0x0C */ HitInfo* mHitInfoArray;
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/* 0x10 */ s32 _10;
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/* 0x14 */ s32 mPartsCount;
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/* 0x18 */ MR::Vector< MR::FixedArray< CollisionZone*, 32 > > mZones;
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/* 0x9C */ s32 mCategory;
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/* 0xA0 */ bool mZonesInitialized;
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/* 0xA1 */ bool mUpdateZoneBounds;
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};
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class CollisionZone {
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public:
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CollisionZone(s32);
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void addParts(CollisionParts*);
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void calcMinMaxAndRadius();
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void calcMinMaxAndRadiusIfMoveOuter(CollisionParts*);
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void addAndUpdateMinMax(TVec3f, TVec3f);
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void eraseParts(CollisionParts*);
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/* 0x000 */ s32 mZoneID;
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/* 0x004 */ MR::Vector< MR::FixedArray< CollisionParts*, 512 > > mParts;
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/* 0x808 */ TVec3f mCenter;
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/* 0x814 */ f32 mRadius;
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/* 0x818 */ TVec3f mMin;
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/* 0x824 */ TVec3f mMax;
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};
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