Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

62 lines
2.1 KiB
C++

#pragma once
#include "Game/Map/HitInfo.hpp"
#include "Game/NameObj/NameObj.hpp"
#include "Game/Util/Array.hpp"
#include <revolution.h>
class CollisionZone;
class CollisionParts;
class TriangleFilterBase;
class CollisionPartsFilterBase;
class CollisionCategorizedKeeper : public NameObj {
public:
CollisionCategorizedKeeper(s32);
virtual ~CollisionCategorizedKeeper();
virtual void movement();
void addToZone(CollisionParts*, s32);
void removeFromZone(CollisionParts*, s32);
void addToGlobal(CollisionParts*);
void removeFromGlobal(CollisionParts*);
s32 checkStrikePoint(const TVec3f&, HitInfo*);
s32 checkStrikeBall(const TVec3f&, f32, bool, const CollisionPartsFilterBase*, const TriangleFilterBase*);
s32 checkStrikeBallWithThickness(const TVec3f&, f32, f32, const CollisionPartsFilterBase*, const TriangleFilterBase*);
s32 checkStrikeLine(const TVec3f&, const TVec3f&, s32, const CollisionPartsFilterBase*, const TriangleFilterBase*);
u32 createAreaPolygonList(Triangle*, u32, const TVec3f&, const TVec3f&);
u32 createAreaPolygonListArray(Triangle*, u32, TVec3f*, u32);
bool isSphereOverlappingWithBox(const TVec3f&, const TVec3f&, const TVec3f&, f32);
bool searchSameHostParts(CollisionParts**, CollisionParts*) const;
HitInfo* getStrikeInfo(u32);
CollisionZone* getZone(int);
/* 0x0C */ HitInfo* mHitInfoArray;
/* 0x10 */ s32 _10;
/* 0x14 */ s32 mPartsCount;
/* 0x18 */ MR::Vector< MR::FixedArray< CollisionZone*, 32 > > mZones;
/* 0x9C */ s32 mCategory;
/* 0xA0 */ bool mZonesInitialized;
/* 0xA1 */ bool mUpdateZoneBounds;
};
class CollisionZone {
public:
CollisionZone(s32);
void addParts(CollisionParts*);
void calcMinMaxAndRadius();
void calcMinMaxAndRadiusIfMoveOuter(CollisionParts*);
void addAndUpdateMinMax(TVec3f, TVec3f);
void eraseParts(CollisionParts*);
/* 0x000 */ s32 mZoneID;
/* 0x004 */ MR::Vector< MR::FixedArray< CollisionParts*, 512 > > mParts;
/* 0x808 */ TVec3f mCenter;
/* 0x814 */ f32 mRadius;
/* 0x818 */ TVec3f mMin;
/* 0x824 */ TVec3f mMax;
};