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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
#pragma once
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#include <JSystem/JGeometry.hpp>
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#include <revolution.h>
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class CollisionZone;
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class HitInfo;
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class HitSensor;
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class KC_PrismData;
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class KCollisionServer;
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class Triangle;
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class TriangleFilterBase;
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class CollisionParts {
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public:
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CollisionParts();
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TVec3f getTrans();
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void init(const TPos3f&, HitSensor*, const void*, const void*, s32, bool);
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void addToBelongZone();
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void removeFromBelongZone();
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void initWithAutoEqualScale(const TPos3f&, HitSensor*, const void*, const void*, s32, bool);
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void initWithNotUsingScale(const TPos3f&, HitSensor*, const void*, const void*, s32, bool);
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void resetAllMtx(const TPos3f&);
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void resetAllMtx();
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void forceResetAllMtxAndSetUpdateMtxOneTime();
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void resetAllMtxPrivate(const TPos3f&);
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void setMtx(const TPos3f&);
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void setMtx();
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void updateMtx();
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f32 makeEqualScale(MtxPtr);
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void updateBoundingSphereRange();
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void updateBoundingSphereRange(TVec3f);
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void updateBoundingSphereRangePrivate(f32);
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const char* getHostName() const;
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s32 getPlacementZoneID() const;
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bool checkStrikePoint(HitInfo*, const TVec3f&);
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u32 checkStrikeBall(HitInfo*, u32, const TVec3f&, f32, bool, const TriangleFilterBase*);
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u32 checkStrikeBallCore(HitInfo*, u32, const TVec3f&, const TVec3f&, f32, f32, f32, KC_PrismData**, f32*, u8*, const TriangleFilterBase*,
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const TVec3f*);
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u32 checkStrikeBallWithThickness(HitInfo*, u32, const TVec3f&, f32, f32, const TriangleFilterBase*);
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void calcCollidePosition(TVec3f*, const KC_PrismData&, u8);
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void projectToPlane(TVec3f*, const TVec3f&, const TVec3f&, const TVec3f&);
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u32 checkStrikeLine(HitInfo*, u32, const TVec3f&, const TVec3f&, const TriangleFilterBase*);
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u32 createAreaPolygonList(Triangle*, u32, const TVec3f&, const TVec3f&);
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u32 createAreaPolygonListArray(Triangle*, u32, TVec3f*, u32);
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void calcForceMovePower(TVec3f*, const TVec3f&) const;
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/* 0x00 */ TPos3f* _0;
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/* 0x04 */ TPos3f mMatrix;
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/* 0x34 */ TPos3f mBaseMatrix;
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/* 0x64 */ TPos3f mInvBaseMatrix;
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/* 0x94 */ TPos3f mPrevBaseMatrix;
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/* 0xC4 */ KCollisionServer* mServer;
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/* 0xC8 */ HitSensor* mHitSensor;
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/* 0xCC */ bool _CC;
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/* 0xCD */ bool _CD;
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/* 0xCE */ bool _CE;
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/* 0xCF */ bool _CF;
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/* 0xD0 */ bool _D0;
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/* 0xD1 */ u8 _D1[3];
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/* 0xD4 */ s32 _D4;
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/* 0xD8 */ f32 _D8;
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/* 0xDC */ f32 _DC;
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/* 0xE0 */ s32 mKeeperIndex;
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/* 0xE4 */ CollisionZone* mZone;
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/* 0xE8 */ f32 _E8;
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/* 0xEC */ f32 _EC;
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/* 0xF0 */ f32 _F0;
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};
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