Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

43 lines
903 B
C++

#pragma once
#include "Game/MapObj/MapObjActor.hpp"
struct HaloParam {
/* 0x0 */ const char* mName;
/* 0x4 */ f32 _4;
/* 0x8 */ f32 _8;
/* 0xC */ f32 mClippingRadius;
};
class Halo : public MapObjActor {
public:
Halo(const char*);
virtual ~Halo();
virtual void init(const JMapInfoIter&);
virtual void appear();
virtual void connectToScene(const MapObjActorInitInfo&);
virtual f32 getDistance() const;
bool isDistanceAppear() const;
bool isDistanceDisappear() const;
void exeAppear();
void exeDisappear();
/* 0xC4 */ f32 mDistance;
};
class PowerStarHalo : public Halo {
public:
PowerStarHalo(const char*);
virtual ~PowerStarHalo();
virtual void init(const JMapInfoIter&);
virtual void appear();
virtual f32 getDistance() const;
void exeWaitScenarioOpeningEnd();
/* 0xC8 */ s32 mAppearDuringOpeningCam;
};