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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
903 B
C++
43 lines
903 B
C++
#pragma once
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#include "Game/MapObj/MapObjActor.hpp"
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struct HaloParam {
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/* 0x0 */ const char* mName;
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/* 0x4 */ f32 _4;
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/* 0x8 */ f32 _8;
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/* 0xC */ f32 mClippingRadius;
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};
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class Halo : public MapObjActor {
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public:
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Halo(const char*);
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virtual ~Halo();
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virtual void init(const JMapInfoIter&);
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virtual void appear();
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virtual void connectToScene(const MapObjActorInitInfo&);
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virtual f32 getDistance() const;
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bool isDistanceAppear() const;
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bool isDistanceDisappear() const;
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void exeAppear();
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void exeDisappear();
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/* 0xC4 */ f32 mDistance;
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};
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class PowerStarHalo : public Halo {
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public:
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PowerStarHalo(const char*);
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virtual ~PowerStarHalo();
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virtual void init(const JMapInfoIter&);
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virtual void appear();
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virtual f32 getDistance() const;
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void exeWaitScenarioOpeningEnd();
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/* 0xC8 */ s32 mAppearDuringOpeningCam;
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};
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