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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#pragma once
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#include "Game/Util/JMapInfo.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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#include <JSystem/JGeometry/TVec.hpp>
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class CollisionParts;
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class HitSensor;
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class Triangle {
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public:
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Triangle();
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void fillData(CollisionParts*, u32, HitSensor*);
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const char* getHostName() const;
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s32 getHostPlacementZoneID() const;
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bool isHostMoved() const;
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bool isValid() const;
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const TVec3f* getNormal(int) const;
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const TVec3f* getFaceNormal() const;
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const TVec3f* getEdgeNormal(int) const;
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const TVec3f* getPos(int) const;
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const TVec3f* calcAndGetNormal(int);
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const TVec3f* calcAndGetEdgeNormal(int);
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const TVec3f* calcAndGetPos(int);
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void calcForceMovePower(TVec3f*, const TVec3f&) const;
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JMapInfoIter getAttributes() const;
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TPos3f* getBaseMtx() const;
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TPos3f* getBaseInvMtx() const;
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TPos3f* getPrevBaseMtx() const;
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HitSensor* getSensor() const {
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return mSensor;
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}
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/* 0x00 */ CollisionParts* mParts;
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/* 0x04 */ u32 mIdx;
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/* 0x08 */ HitSensor* mSensor;
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/* 0x0C */ TVec3f mNormals[4];
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/* 0x3C */ TVec3f mPos[3];
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};
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class HitInfo {
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public:
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HitInfo();
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bool isCollisionAtFace() const;
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bool isCollisionAtEdge() const;
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bool isCollisionAtCorner() const;
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/* 0x00 */ Triangle mParentTriangle;
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/* 0x60 */ f32 _60;
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/* 0x64 */ TVec3f mHitPos;
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/* 0x70 */ TVec3f _70;
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/* 0x7C */ TVec3f _7C;
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/* 0x88 */ u8 _88;
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};
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