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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
808 B
C++
33 lines
808 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class ActorLightCtrl;
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class AreaLightInfo;
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class LightDataHolder;
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class LightPointCtrl;
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class LightZoneDataHolder;
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class ResourceHolder;
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class LightAreaHolder;
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class LightDirector : public NameObj {
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public:
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/// @brief Creates a new `LightDirector`.
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LightDirector();
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virtual void init(const JMapInfoIter&);
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virtual void movement();
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void initData();
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void loadLightPlayer() const;
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void loadLightCoin() const;
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/* 0x0C */ LightAreaHolder* _C;
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/* 0x10 */ LightDataHolder* mDataHolder;
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/* 0x14 */ LightZoneDataHolder* mZoneDataHolder;
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/* 0x18 */ AreaLightInfo* mDefaultAreaLight;
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/* 0x1C */ const ActorLightCtrl* _1C;
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/* 0x20 */ LightPointCtrl* mPointCtrl;
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/* 0x24 */ ResourceHolder* mResourceHolder;
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};
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