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bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

35 lines
1.1 KiB
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class JMapLinkInfo;
/// @brief Class that contains the NamePos attributes. NamePos defines the spawn location of other actors (ie Power Stars)
class NamePosInfo {
public:
NamePosInfo();
/* 0x0 */ const char* mName; ///< The name of the NamePos.
/* 0x4 */ TVec3f mPosition; ///< The position of the NamePos.
/* 0x10 */ TVec3f mRotation; ///< The rotation of the NamePos.
/* 0x1C */ JMapLinkInfo* mLinkInfo; ///< The information to link this NamePos to other objects.
/* 0x20 */ const NameObj* _20;
};
/// @brief Class that contains the array of NamePosInfo instances.
class NamePosHolder : public NameObj {
public:
NamePosHolder();
bool tryRegisterLinkObj(const NameObj*, const JMapInfoIter&);
bool find(const NameObj*, const char*, TVec3f*, TVec3f*) const;
/* 0xC */ s32 mPosNum; ///< The number of NamePosInfo instances.
/* 0x10 */ NamePosInfo* mInfos; ///< The array of NamePosInfo instances.
};
namespace MR {
NamePosHolder* getNamePosHolder();
}; // namespace MR