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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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class JMapLinkInfo;
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/// @brief Class that contains the NamePos attributes. NamePos defines the spawn location of other actors (ie Power Stars)
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class NamePosInfo {
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public:
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NamePosInfo();
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/* 0x0 */ const char* mName; ///< The name of the NamePos.
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/* 0x4 */ TVec3f mPosition; ///< The position of the NamePos.
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/* 0x10 */ TVec3f mRotation; ///< The rotation of the NamePos.
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/* 0x1C */ JMapLinkInfo* mLinkInfo; ///< The information to link this NamePos to other objects.
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/* 0x20 */ const NameObj* _20;
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};
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/// @brief Class that contains the array of NamePosInfo instances.
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class NamePosHolder : public NameObj {
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public:
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NamePosHolder();
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bool tryRegisterLinkObj(const NameObj*, const JMapInfoIter&);
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bool find(const NameObj*, const char*, TVec3f*, TVec3f*) const;
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/* 0xC */ s32 mPosNum; ///< The number of NamePosInfo instances.
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/* 0x10 */ NamePosInfo* mInfos; ///< The array of NamePosInfo instances.
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};
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namespace MR {
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NamePosHolder* getNamePosHolder();
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}; // namespace MR
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