Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

68 lines
1.5 KiB
C++

#pragma once
#include <JSystem/JGeometry.hpp>
#include <JSystem/JUtility/JUTTexture.hpp>
#include <revolution.h>
class OceanRing;
class OceanRingPartDrawer {
public:
OceanRingPartDrawer(const OceanRing*, int, int, bool, f32*, f32*, f32*);
void initDisplayList(f32*, f32*, f32*);
void draw() const;
void drawGD(f32*, f32*, f32*) const;
void drawDynamic() const;
void drawDynamicBloom() const;
const OceanRing* mOceanRing; // 0x0
TVec3f mPosition; // 0x4
int _10;
int _14;
bool _18;
u8 _19;
u8 _1A;
u8 _1B;
f32 _1C;
f32 _20;
f32 _24;
u32 mDispListLength; // 0x28
u8* mDispList; // 0x2C
};
class OceanRingDrawer {
public:
OceanRingDrawer(const OceanRing*);
void update();
void draw() const;
void drawBloom() const;
void initParts();
void initDisplayList();
void drawGD() const;
void loadMaterial() const;
void loadMaterialBloom() const;
OceanRingPartDrawer* getDrawer(int idx) const {
return mPartDrawers[idx];
}
inline f32 someInline(f32 a1, f32 a2, f32 a3) const {
return (a1 - a2) / a3;
}
const OceanRing* mRing; // 0x0
s32 mDrawerCount; // 0x4
OceanRingPartDrawer** mPartDrawers; // 0x8
f32 _C;
f32 _10;
f32 _14;
f32 _18;
f32 _1C;
f32 _20;
JUTTexture* mWaterTex; // 0x24
JUTTexture* mWaterIndTex; // 0x28
u32 mDispListLength;
u8* mDispList; // 0x30
};