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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
104 lines
3.6 KiB
C++
104 lines
3.6 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class JUTTexture;
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class OceanSpherePoint;
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class WaterInfo;
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class OceanSpherePlane {
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public:
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OceanSpherePlane(s32 pointCount, const TVec3f* pCenter, const TVec3f& rAxis1, const TVec3f& rAxis2, const TVec2f& rTex1, const TVec2f& rTex2,
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const TVec2f& rTex3);
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void update(f32 radius, f32 wave1Time, f32 wave2Time);
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OceanSpherePoint* getPoint(int col, int row) const {
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return mPoints[(mAxisPointCount * row) + col];
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}
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/* 0x00 */ s32 mGridPointCount;
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/* 0x04 */ s32 mAxisPointCount;
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/* 0x08 */ OceanSpherePoint** mPoints;
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};
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class OceanSpherePlaneEdge {
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public:
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OceanSpherePlaneEdge(s32 pointCount, const TVec3f* pCenter, const TVec3f& rAxis1, const TVec3f& rAxis2, const TVec2f& rTex1, const TVec2f& rTex2);
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void update(f32 radius, f32 wave1Time, f32 wave2Time);
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/* 0x00 */ s32 mPointCount;
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/* 0x04 */ OceanSpherePoint** mPoints;
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};
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class OceanSphere : public LiveActor {
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public:
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OceanSphere(const char* pName);
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virtual void init(const JMapInfoIter& rIter);
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virtual void appear();
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virtual void control();
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virtual void draw() const;
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bool isInWater(const TVec3f& rPos) const;
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bool calcWaterInfo(const TVec3f& rPos, const TVec3f& rGravity, WaterInfo* pInfo) const;
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void exeWait();
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void exeRiseUp();
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void initPoints();
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void initDisplayList();
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void updatePoints();
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OceanSpherePoint* getPlanePointLeftUpper(int row, int col) const;
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OceanSpherePoint* getPlanePointRightUpper(int row, int col) const;
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OceanSpherePoint* getPlanePointLeftLower(int row, int col) const;
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OceanSpherePoint* getPlanePointRightLower(int row, int col) const;
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void loadMaterialFace() const;
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void loadMaterialBack() const;
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void drawSphere(bool useEnvMap, bool useGD) const;
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void sendVertex(const OceanSpherePoint* pPoint, bool useEnvMap, bool useGD) const;
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/* 0x8C */ f32 mRadius;
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/* 0x90 */ f32 mRadiusTarget;
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/* 0x94 */ s32 mPointCount;
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/* 0x98 */ OceanSpherePoint* mAxisPointPX;
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/* 0x9C */ OceanSpherePoint* mAxisPointNX;
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/* 0xA0 */ OceanSpherePoint* mAxisPointPY;
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/* 0xA4 */ OceanSpherePoint* mAxisPointNY;
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/* 0xA8 */ OceanSpherePoint* mAxisPointPZ;
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/* 0xAC */ OceanSpherePoint* mAxisPointNZ;
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/* 0xB0 */ OceanSpherePlane* mPlaneLeftUpper;
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/* 0xB4 */ OceanSpherePlane* mPlaneRightUpper;
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/* 0xB8 */ OceanSpherePlane* mPlaneLeftLower;
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/* 0xBC */ OceanSpherePlane* mPlaneRightLower;
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/* 0xC0 */ OceanSpherePlaneEdge* mEdge0;
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/* 0xC4 */ OceanSpherePlaneEdge* mEdge1;
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/* 0xC8 */ OceanSpherePlaneEdge* mEdge2;
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/* 0xCC */ OceanSpherePlaneEdge* mEdge3;
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/* 0xD0 */ OceanSpherePlaneEdge* mEdge4;
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/* 0xD4 */ OceanSpherePlaneEdge* mEdge5;
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/* 0xD8 */ OceanSpherePlaneEdge* mEdge6;
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/* 0xDC */ OceanSpherePlaneEdge* mEdge7;
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/* 0xE0 */ f32 mWaveTime1;
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/* 0xE4 */ f32 mWaveTime2;
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/* 0xE8 */ f32 mTexOffs0X;
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/* 0xEC */ f32 mTexOffs0Y;
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/* 0xF0 */ f32 mTexOffs1X;
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/* 0xF4 */ f32 mTexOffs1Y;
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/* 0xF8 */ JUTTexture* mWaterTex;
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/* 0xFC */ JUTTexture* mWaterEnvTex;
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/* 0x100 */ GXColor mTevReg1Front;
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/* 0x104 */ GXColor mTevReg1Back;
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/* 0x108 */ bool mUseDisplayList;
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/* 0x109 */ u8 _109;
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/* 0x10A */ u8 _10A;
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/* 0x10B */ u8 _10B;
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/* 0x10C */ u32 mDispListFaceLen;
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/* 0x110 */ u8* mDispListFace;
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/* 0x114 */ u32 mDispListBackLen;
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/* 0x118 */ u8* mDispListBack;
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/* 0x11C */ bool mAlwaysUseRealDrawing;
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/* 0x11D */ bool mIsCameraInside;
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/* 0x11E */ bool mIsStartPosCamera;
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/* 0x11F */ bool mIsTearDrop;
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/* 0x120 */ bool mEnableStartPosCameraSwitch;
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};
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