Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

69 lines
1.6 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class LodCtrl;
class ModelObj;
class PartsModel;
class PlanetMap : public LiveActor {
public:
PlanetMap(const char*, const char* = nullptr);
virtual ~PlanetMap();
virtual void init(const JMapInfoIter&);
virtual void makeActorAppeared();
virtual void makeActorDead();
virtual void startClipped();
virtual void endClipped();
virtual void control();
virtual f32 getFarClipDistance() const;
virtual s32 getLowMovementType() const;
void initClipping(const JMapInfoIter&);
void initModel(const char*, const JMapInfoIter&);
void initBloomModel(const char*);
bool tryEmitMyEffect();
bool tryDeleteMyEffect();
/* 0x8C */ const char* mModelName;
/* 0x90 */ TVec3f _90;
/* 0x9C */ LodCtrl* mLODCtrl;
/* 0xA0 */ ModelObj* mBloomModel;
/* 0xA4 */ PartsModel* mWaterModel;
/* 0xA8 */ PartsModel* mIndirectModel;
};
class FurPlanetMap : public PlanetMap {
public:
FurPlanetMap(const char*);
virtual ~FurPlanetMap();
virtual void init(const JMapInfoIter&);
};
class RailPlanetMap : public PlanetMap {
public:
RailPlanetMap(const char*);
virtual ~RailPlanetMap();
virtual void init(const JMapInfoIter&);
};
class PlanetMapAnimLow : public PlanetMap {
public:
PlanetMapAnimLow(const char* p1) : PlanetMap(p1) {
}
virtual ~PlanetMapAnimLow();
virtual s32 getLowMovementType() const;
};
struct PlanetMapClippingInfo {
/* 0x00 */ const char* mName;
/* 0x04 */ f32 mRadius;
/* 0x08 */ Vec mOffset;
/* 0x14 */ s32 _14;
};