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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
30 lines
736 B
C++
30 lines
736 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Util/Array.hpp"
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class AreaObj;
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class LiveActor;
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class SleepController;
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class SwitchEventListener;
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class SleepControllerHolder : public NameObj {
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public:
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/// @brief Creates a new `SleepControllerHolder`.
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SleepControllerHolder();
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virtual void movement();
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void add(NameObj*, const JMapInfoIter&, SwitchEventListener*);
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void initSync();
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private:
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/* 0x0C */ MR::Vector< MR::FixedArray< SleepController*, 1024 > > mSleepControl;
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};
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namespace SleepControlFunc {
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void initSyncSleepController();
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void addSleepControl(AreaObj*, const JMapInfoIter&);
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void addSleepControl(LiveActor*, const JMapInfoIter&);
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}; // namespace SleepControlFunc
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