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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
31 lines
972 B
C++
31 lines
972 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Util/Array.hpp"
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class StageSwitchCtrl;
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class SwitchEventListener;
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class SwitchWatcher;
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class SwitchWatcherHolder : public NameObj {
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public:
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/// @brief Creates a new `SwitchWatcherHolder`.
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SwitchWatcherHolder();
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virtual void movement();
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void joinSwitchEventListenerA(const StageSwitchCtrl*, SwitchEventListener*);
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void joinSwitchEventListenerB(const StageSwitchCtrl*, SwitchEventListener*);
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void joinSwitchEventListenerAppear(const StageSwitchCtrl*, SwitchEventListener*);
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SwitchWatcher* findSwitchWatcher(const StageSwitchCtrl*);
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void joinSwitchEventListener(const StageSwitchCtrl*, u32, SwitchEventListener*);
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void addSwitchWatcher(SwitchWatcher*);
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/* 0x0C */ MR::Vector< MR::FixedArray< SwitchWatcher*, 256 > > mSwitchWatcher;
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};
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namespace MR {
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SwitchWatcherHolder* getSwitchWatcherHolder();
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void requestMovementOnSwitchWatcher();
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}; // namespace MR
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