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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
39 lines
938 B
C++
39 lines
938 B
C++
#pragma once
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#include "Game/MapObj/MapObjActor.hpp"
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class CollisionParts;
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class VolumeModelDrawer;
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class BeamGoRoundBeam : public LiveActor {
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public:
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BeamGoRoundBeam(MtxPtr);
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virtual ~BeamGoRoundBeam();
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virtual void init(const JMapInfoIter&);
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virtual void draw() const;
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virtual void calcAndSetBaseMtx();
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virtual void updateHitSensor(HitSensor*);
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virtual void attackSensor(HitSensor*, HitSensor*);
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VolumeModelDrawer* mModelDrawer; // 0x8C
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ModelObj* mBloomModel; // 0x90
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MtxPtr mBeamJointMtx; // 0x94
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};
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class BeamGoRoundPlanet : public MapObjActor {
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public:
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BeamGoRoundPlanet(const char*);
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virtual ~BeamGoRoundPlanet();
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virtual void init(const JMapInfoIter&);
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virtual void connectToScene(const MapObjActorInitInfo&);
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void initBeam();
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void exeWait();
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BeamGoRoundBeam** mBeams; // 0xC4
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CollisionParts* _C8;
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CollisionParts* _CC;
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};
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