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bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

39 lines
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C++

#pragma once
#include "Game/MapObj/MapObjActor.hpp"
class CollisionParts;
class VolumeModelDrawer;
class BeamGoRoundBeam : public LiveActor {
public:
BeamGoRoundBeam(MtxPtr);
virtual ~BeamGoRoundBeam();
virtual void init(const JMapInfoIter&);
virtual void draw() const;
virtual void calcAndSetBaseMtx();
virtual void updateHitSensor(HitSensor*);
virtual void attackSensor(HitSensor*, HitSensor*);
VolumeModelDrawer* mModelDrawer; // 0x8C
ModelObj* mBloomModel; // 0x90
MtxPtr mBeamJointMtx; // 0x94
};
class BeamGoRoundPlanet : public MapObjActor {
public:
BeamGoRoundPlanet(const char*);
virtual ~BeamGoRoundPlanet();
virtual void init(const JMapInfoIter&);
virtual void connectToScene(const MapObjActorInitInfo&);
void initBeam();
void exeWait();
BeamGoRoundBeam** mBeams; // 0xC4
CollisionParts* _C8;
CollisionParts* _CC;
};