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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
41 lines
935 B
C++
41 lines
935 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class BigBubble;
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class BigBubbleGenerator : public LiveActor {
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public:
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BigBubbleGenerator(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void initAfterPlacement();
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virtual void control();
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void initFromJMapParam(const JMapInfoIter&);
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void onActive();
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void offActive();
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bool tryActive();
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bool tryNonActive();
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bool isActiveRange();
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bool isNonActiveRange();
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void exeNonActive();
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void exeActive();
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/* 0x8C */ s32 mSpawnTimer;
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/* 0x90 */ f32 mMinSize;
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/* 0x94 */ f32 mMaxSize;
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/* 0x98 */ s32 mIsObstruct; // NOTE: is a bool but stored as s32
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/* 0x9C */ s32 mShape;
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/* 0xA0 */ s32 mLimitterID;
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/* 0xA4 */ BigBubble* mAttachedBubble;
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};
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namespace MR {
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NameObj* createBigBubbleGenerator(const char*);
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NameObj* createBigObstructBubbleGenerator(const char*);
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}; // namespace MR
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