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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
41 lines
862 B
C++
41 lines
862 B
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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class CollectCounter;
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class ChipCounter : public LayoutActor {
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public:
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ChipCounter(const char*, s32);
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virtual void init(const JMapInfoIter&);
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virtual void control();
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void setCount(s32);
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void requestShow(s32, s32);
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void requestHide(s32);
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void requestComplete(s32);
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void requestActive();
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void requestDeactive();
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bool tryEndFrameIn();
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bool tryEndFrameOut();
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bool tryEndComplete();
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void exeHide();
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void exeFrameIn();
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void exeShow();
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void exeFrameOut();
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void exeTryDemo();
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void exeComplete();
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void exeCompleteOut();
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inline bool isHidden();
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inline bool isComplete();
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/* 0x20 */ CollectCounter* mCollectCounter;
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/* 0x24 */ s32 mCount;
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/* 0x28 */ s32 mType;
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/* 0x2C */ s32 mGroupId;
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/* 0x30 */ f32 _30;
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};
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