Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

98 lines
2.8 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class NameObjArchiveListCollector;
class CocoNut : public LiveActor {
public:
CocoNut(const char*);
virtual ~CocoNut();
virtual void init(const JMapInfoIter&);
virtual void initAfterPlacement();
virtual void startClipped();
virtual void calcAndSetBaseMtx();
virtual void attackSensor(HitSensor*, HitSensor*);
virtual bool receiveMsgPush(HitSensor*, HitSensor*);
virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
static void makeArchiveList(NameObjArchiveListCollector*, const JMapInfoIter&);
void initMapToolInfo(const JMapInfoIter&);
void initModel() NO_INLINE;
void initSensor();
void initEffect();
void updateRotate(f32);
void updateGravity();
bool isInGroundGracePeriod() const {
return _138 < 10;
}
void processMove();
bool isOnGround() const;
f32 calcMoveSpeed() const;
void setFrontVec(const TVec3f&);
bool getWallNormal(TVec3f*) const;
bool sendMsgToBindedSensor();
bool sendMsgEnemyAttackToBindedSensor(HitSensor*);
bool tryHit(HitSensor*, HitSensor*);
bool isPossibleToHit(const TVec3f&, const TVec3f&, const TVec3f&) const;
void calcHitSpeedAndFrontVec(f32*, f32*, TVec3f*, TVec3f*, const TVec3f&, const TVec3f&) const;
void hit(const TVec3f&, f32);
bool tryPushedFromActor(HitSensor*, HitSensor*);
void reviseFrontVec();
void statusToWait();
bool isValidReceiveMsg(const HitSensor*) const;
void statusToHide();
void emitEffectSpinHit(const HitSensor*, const HitSensor*);
void tryMoveEnd();
bool tryDisappear();
bool isContactWithOtherCocoNut() const;
bool isValidPushedFromPlayer(const HitSensor*, const HitSensor*) const;
void calcHitSpeedAndFrontVec(f32*, f32*, TVec3f*, TVec3f*, TVec3f*, TVec3f*) const;
static const char* getModelName();
static const char* getBreakEffectName();
void exeWait();
void exeWaitOnBind();
void exeMove();
void exeInWater();
void exeBreak();
void exeReplaceReady();
inline f32 getSize() {
return _D0;
}
private:
/* 0x8C */ f32 _8C;
/* 0x90 */ f32 _90;
/* 0x94 */ TVec3f _94;
/* 0xA0 */ TPos3f _A0;
/* 0xD0 */ f32 _D0;
/* 0xD4 */ bool _D4;
/* 0xD8 */ TPos3f _D8;
/* 0x108 */ TPos3f _108;
/* 0x138 */ s32 _138;
/* 0x13C */ bool _13C;
/* 0x140 */ TVec3f mSpawnPosition;
/* 0x14C */ bool _14C;
/* 0x150 */ TVec3f _150;
/* 0x15C */ bool mSphericalShadow; // also affects some other properties besides shadow
/* 0x15D */ bool mRespawnWhenOutOfView;
/* 0x15E */ bool _15E; // something about clipping
/* 0x15F */ bool mContinueRolling;
};