Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

47 lines
1.3 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class CoconutTreeLeafGroup;
class CoconutTreeLeaf : public LiveActor {
public:
CoconutTreeLeaf(const CoconutTreeLeafGroup* pGroup, MtxPtr pJointMtx, const TVec3f* pWindDirection);
virtual ~CoconutTreeLeaf();
virtual void init(const JMapInfoIter& rIter);
virtual MtxPtr getBaseMtx() const;
virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
void update(f32 windAccel, f32 windRandomAccel);
/* 0x8C */ const CoconutTreeLeafGroup* mGroup;
/* 0x90 */ TVec3f mTipPosition;
/* 0x9C */ TVec3f mRestTipPosition;
/* 0xA8 */ TVec3f mRestUp;
/* 0xB4 */ TVec3f mAxisX;
/* 0xC0 */ TVec3f mAxisY;
/* 0xCC */ TVec3f mAxisZ;
/* 0xD8 */ MtxPtr mJointMtx;
/* 0xDC */ s32 mWindStep;
/* 0xE0 */ s32 mWindStartStep;
/* 0xE4 */ TVec3f mWindAccel;
/* 0xF0 */ const TVec3f* mWindDirection;
};
class CoconutTreeLeafGroup : public LiveActor {
public:
CoconutTreeLeafGroup(const char* pName);
virtual ~CoconutTreeLeafGroup();
virtual void init(const JMapInfoIter& rIter);
virtual void startClipped();
virtual void endClipped();
virtual void control();
/* 0x8C */ s32 mNumLeaves;
/* 0x90 */ CoconutTreeLeaf** mLeaves;
/* 0x94 */ TVec3f mWindDirection;
/* 0xA0 */ f32 mDistanceToPlayer;
};