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bigmak94andClaude Opus 5.5 bd9bded792 GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3
A native port built on the Petari decompilation (previous commit): an
HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's
own code, an OpenXR presentation (a diorama around the player, a giant
screen, the HUD and settings as compositor layers, SpaceWarp, dynamic
resolution), Touch Plus controls, the tools that convert your own game
files (tools/cook, which also takes the few pieces of data the game's
executable holds from your sys/main.dol), and the port's changes to the
decompilation (`git diff petari-base -- decomp`).  README.md explains
installing and building, docs/TECHNICAL.md how it works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

38 lines
912 B
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class ActorCameraInfo;
class Coin;
class CoinGroup : public LiveActor {
public:
CoinGroup(const char*);
virtual void init(const JMapInfoIter&);
virtual void appear();
virtual void initCoinArray(const JMapInfoIter&) = 0;
virtual void placementCoin() {
}
virtual const char* getCoinName() const {
return "\x83\x52\x83\x43\x83\x93(\x83\x4f\x83\x8b\x81\x5b\x83\x76\x94\x7a\x92\x75)";
}
void killCoinAll();
void appearCoinAll();
void appearCoinFix();
void appearCoinAllTimer();
void setCoinTrans(s32, const TVec3f&);
void exeAppear();
void exeTryStartDemo();
void exeDemoAppear();
void exeKill();
/* 0x8C */ Coin** mCoinArray;
/* 0x90 */ ActorCameraInfo* mCameraInfo;
/* 0x94 */ u32 mCoinCount;
/* 0x98 */ s32 mTimeLimit;
/* 0x9C */ bool mIsPurpleCoinGroup;
};