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A native port built on the Petari decompilation (previous commit): an HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's own code, an OpenXR presentation (a diorama around the player, a giant screen, the HUD and settings as compositor layers, SpaceWarp, dynamic resolution), Touch Plus controls, the tools that convert your own game files (tools/cook, which also takes the few pieces of data the game's executable holds from your sys/main.dol), and the port's changes to the decompilation (`git diff petari-base -- decomp`). README.md explains installing and building, docs/TECHNICAL.md how it works. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
38 lines
912 B
C++
38 lines
912 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class ActorCameraInfo;
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class Coin;
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class CoinGroup : public LiveActor {
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public:
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CoinGroup(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void appear();
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virtual void initCoinArray(const JMapInfoIter&) = 0;
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virtual void placementCoin() {
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}
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virtual const char* getCoinName() const {
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return "\x83\x52\x83\x43\x83\x93(\x83\x4f\x83\x8b\x81\x5b\x83\x76\x94\x7a\x92\x75)";
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}
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void killCoinAll();
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void appearCoinAll();
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void appearCoinFix();
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void appearCoinAllTimer();
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void setCoinTrans(s32, const TVec3f&);
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void exeAppear();
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void exeTryStartDemo();
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void exeDemoAppear();
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void exeKill();
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/* 0x8C */ Coin** mCoinArray;
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/* 0x90 */ ActorCameraInfo* mCameraInfo;
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/* 0x94 */ u32 mCoinCount;
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/* 0x98 */ s32 mTimeLimit;
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/* 0x9C */ bool mIsPurpleCoinGroup;
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};
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