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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class DummyDisplayModel;
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class ModelObj;
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class RumbleCalculatorCosMultLinear;
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class CrystalCage : public LiveActor {
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public:
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CrystalCage(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void initAfterPlacement();
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virtual void kill();
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virtual void attackSensor(HitSensor*, HitSensor*);
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virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
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virtual bool receiveMsgEnemyAttack(u32, HitSensor*, HitSensor*);
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void forceBreak();
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void initMapToolInfo(const JMapInfoIter&);
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void initModel(const char*);
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void tryOnSwitchDead();
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void exeWait();
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void exeBreak();
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void exeBreakAfter();
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s32 mCrystalCageType; // 0x8C
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ModelObj* mBreakObj; // 0x90
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TPos3f _94;
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s32 _C4;
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s32 _C8;
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RumbleCalculatorCosMultLinear* mRumbleCalc; // 0xCC
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TVec3f _D0;
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TVec3f _DC;
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TVec3f _E8;
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DummyDisplayModel* mDisplayModel; // 0xF4
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TVec3f _F8;
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bool _104;
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u8 _105;
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u8 _106;
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u8 _107;
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s32 _108;
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bool mIsBreakObjVisible; // 0x10C
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bool mPlayRiddleSFX; // 0x10D
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bool mHasBinding; // 0x10E
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u8 _10F;
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TVec3f _110;
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};
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