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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
890 B
C++
43 lines
890 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class CollisionParts;
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struct KCLFile;
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class DynamicCollisionObj : public LiveActor {
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public:
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class TriangleIndexing {
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public:
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inline TriangleIndexing() {
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}
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u16 mIndex[3];
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};
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DynamicCollisionObj(const char* pName);
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virtual ~DynamicCollisionObj() {
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}
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virtual void init(const JMapInfoIter& rIter);
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void syncCollision();
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void updateTriangle();
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void updateCollisionHeader();
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void createCollision();
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/* 0x8C */ KCLFile* mKCLFile;
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/* 0x90 */ CollisionParts* mParts;
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/* 0x94 */ u16 _94;
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/* 0x96 */ u16 mPositionNum;
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/* 0x98 */ TVec3f* mPositions;
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/* 0x9C */ TVec3f* _9C;
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/* 0xA0 */ TriangleIndexing* mIndices;
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/* 0xA4 */ u32 _A4;
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/* 0xA8 */ u32 _A8;
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/* 0xAC */ u32 _AC;
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/* 0xB0 */ u8 _B0[0x6C];
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/* 0x11C */ u32 _11C;
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};
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