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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
39 lines
845 B
C++
39 lines
845 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class KeySwitch;
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class LiveActorGroup;
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typedef LiveActor* (*CreationFunc)(const char*);
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struct ExterminationEntry {
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const char* mChildName;
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CreationFunc mCreationFunc;
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};
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class ExterminationChecker : public LiveActor {
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public:
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ExterminationChecker(const char*);
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virtual ~ExterminationChecker();
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virtual void init(const JMapInfoIter&);
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virtual void control();
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void exeWatching();
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void exeTryStartDemoAppear();
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void exeAppearStar();
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void exeAppearKeySwitch();
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LiveActorGroup* mGroup; // 0x8C
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KeySwitch* mKeySwitch; // 0x90
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TVec3f mKeySwitchPos; // 0x94
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u8 _A0;
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u8 _A1;
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};
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namespace MR {
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NameObj* createExterminationPowerStar(const char*);
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NameObj* createExterminationKeySwitch(const char*);
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}; // namespace MR
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