Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

117 lines
3.2 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class CameraTargetMtx;
class GCaptureRibbon;
class SpringValue;
class GCaptureTargetable {
public:
GCaptureTargetable() {
}
virtual void decidedTarget() = 0;
virtual void releasedTarget() = 0;
virtual void getTargetPosition(TVec3f*) = 0;
virtual bool canEndHold() const {
return true;
}
virtual bool isReleaseForce() const {
return false;
}
virtual f32 releaseDistance() const {
return -1.0f;
}
virtual f32 getPointableRange() const {
return 3000.0f;
}
};
class GCapture : public LiveActor {
public:
GCapture(const char*);
virtual void init(const JMapInfoIter&);
virtual void draw() const;
virtual void control();
virtual void attackSensor(HitSensor*, HitSensor*);
virtual bool receiveMsgEnemyAttack(u32, HitSensor*, HitSensor*);
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
bool requestBind(HitSensor*);
bool requestCancelBind();
bool requestDamageCancel(u32);
void reset();
bool tryCapture();
bool tryCancelCapture();
bool tryEndTraction();
bool tryRecapture();
bool tryRetraction();
bool tryBreak();
bool tryFireDamage();
bool tryRelease();
void endBindByDamage(s32);
void endBindByFireDamage();
void calcBindActorPose();
void updateBindActorMatrix();
bool canRequestTarget() const NO_INLINE;
bool canCancelBind() const;
void upTractPower();
void downTractPower();
void fillGapBindTrans();
void updateRibbon(const TVec3f&, s32);
void updateRibbonPointEffectMatrix(const TVec3f&);
void addRotateAccelPointing();
bool tryAddVelocityReflectJumpCollision();
bool requestTarget(GCaptureTargetable*);
bool isRequestedTarget(GCaptureTargetable*);
void decideTractTarget();
void releaseTractTarget();
void updateCameraTargetMatrix();
void exeCoolDown();
void exeWait();
void exeCapture();
void endCapture();
void exeRecapture();
void endRecapture();
void exeTraction();
void exeHold();
void exeBreak();
/* 0x8C */ TPos3f _8C;
/* 0xBC */ TQuat4f _BC;
/* 0xCC */ TVec3f mEffectPos;
/* 0xD8 */ TVec3f _D8;
/* 0xE4 */ TVec3f _E4;
/* 0xF0 */ TVec3f _F0;
/* 0xFC */ TVec3f _FC;
/* 0x108 */ LiveActor* _108;
/* 0x10C */ GCaptureTargetable* mTarget;
/* 0x110 */ GCaptureTargetable* _110;
/* 0x114 */ GCaptureRibbon* mCaptureRibbon;
/* 0x118 */ CameraTargetMtx* mTargetMtx;
/* 0x11C */ SpringValue* mSpringValue;
/* 0x120 */ f32 mTractPower;
/* 0x124 */ f32 _124;
/* 0x128 */ f32 _128;
/* 0x12C */ s32 _12C;
/* 0x130 */ f32 _130;
/* 0x134 */ s32 mGuidanceTime;
/* 0x138 */ bool mIsStarPointerPointing; // useless
/* 0x139 */ bool _139; // useless
};
namespace MR {
void createGCapture();
void resetGCapture();
bool requestGCaptureTarget(GCaptureTargetable*);
void unrequestGCaptureTarget(GCaptureTargetable*);
bool isRequestedGCaptureTarget(GCaptureTargetable*);
void noticeInTouchableRange();
bool isOnTractTrigger();
bool isPlayerGCaptured();
}; // namespace MR