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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#pragma once
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#include "Game/MapObj/MapParts.hpp"
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#include "Game/Util/Array.hpp"
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class ActorCameraInfo;
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class MapPartsAppearController;
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class MapPartsFunction;
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class MapPartsRailGuideDrawer;
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class MapPartsRailMover;
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class MapPartsRailPosture;
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class MapPartsRailRotator;
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class MapPartsRotator;
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class GeneralMapParts : public MapParts {
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public:
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GeneralMapParts(const char* pName);
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virtual ~GeneralMapParts() {
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}
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virtual void init(const JMapInfoIter& rIter);
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virtual void initAfterPlacement();
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virtual void appear();
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virtual void kill();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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void initMapPartsFunction(const JMapInfoIter& rIter);
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void initSensorType(const JMapInfoIter& rIter);
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void initGravity(const JMapInfoIter& rIter);
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void receiveMsgSwitchBOn();
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void receiveMsgSwitchBOff();
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void broadcastMsgToAllFunctions(u32 msg);
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bool isFixed() const;
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void startMove();
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void exeWait();
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void exeWaitForPlayerOn();
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void exeMoveStart();
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/* 0x98 */ ActorCameraInfo* mCameraInfo;
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/* 0x9C */ s32 mMoveConditionType;
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/* 0xA0 */ s32 mSignMotionType;
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/* 0xA4 */ s32 mShadowType;
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/* 0xA8 */ MR::Vector< MR::FixedArray< MapPartsFunction*, 8 > > mFunctionArray;
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/* 0xCC */ MapPartsAppearController* mAppearController;
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/* 0xD0 */ MapPartsRailRotator* mRailRotator;
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/* 0xD4 */ MapPartsRailMover* mRailMover;
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/* 0xD8 */ MapPartsRotator* mRotator;
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/* 0xDC */ MapPartsRailGuideDrawer* mGuideDrawer;
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/* 0xE0 */ MapPartsRailPosture* mRailPosture;
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/* 0xE4 */ u8 mIsCameraEnded;
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/* 0xE5 */ u8 mIsPaused;
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};
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