Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

55 lines
1.2 KiB
C++

#pragma once
#include "Game/Enemy/KoopaJrShipCannonShell.hpp"
#include "Game/LiveActor/LiveActor.hpp"
class IronCannonShell : public KoopaJrShipCannonShell {
public:
IronCannonShell(const char*);
virtual ~IronCannonShell();
virtual f32 getBaseScale() const {
return 1.3f;
}
virtual s32 getLifeTime() const {
return 300;
}
};
class IronCannonLauncherPoint : public LiveActor {
public:
IronCannonLauncherPoint(const char*);
virtual ~IronCannonLauncherPoint();
virtual void init(const JMapInfoIter& rIter);
virtual void initModelAndConnectToScene();
void exeWait();
void exeShot();
void initBullet();
bool tryShotBullet(f32);
/* 0x8C */ CannonShellHolder* mShellHolder;
/* 0x90 */ s32 mShotInterval; // Delay between cannon shots [ObjArg0]
/* 0x94 */ f32 mBulletSpeed; // Speed of each bullet [ObjArg1]
};
class IronCannonLauncher : public IronCannonLauncherPoint {
public:
IronCannonLauncher(const char*);
virtual ~IronCannonLauncher();
virtual void init(const JMapInfoIter& rIter);
virtual void initModelAndConnectToScene();
void exeRelax();
void exeWait();
void exeShot();
/* 0x98 */ TVec3f mEffectMtx;
};