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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#pragma once
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#include "Game/Enemy/KoopaJrShipCannonShell.hpp"
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#include "Game/LiveActor/LiveActor.hpp"
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class IronCannonShell : public KoopaJrShipCannonShell {
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public:
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IronCannonShell(const char*);
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virtual ~IronCannonShell();
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virtual f32 getBaseScale() const {
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return 1.3f;
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}
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virtual s32 getLifeTime() const {
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return 300;
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}
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};
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class IronCannonLauncherPoint : public LiveActor {
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public:
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IronCannonLauncherPoint(const char*);
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virtual ~IronCannonLauncherPoint();
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virtual void init(const JMapInfoIter& rIter);
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virtual void initModelAndConnectToScene();
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void exeWait();
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void exeShot();
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void initBullet();
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bool tryShotBullet(f32);
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/* 0x8C */ CannonShellHolder* mShellHolder;
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/* 0x90 */ s32 mShotInterval; // Delay between cannon shots [ObjArg0]
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/* 0x94 */ f32 mBulletSpeed; // Speed of each bullet [ObjArg1]
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};
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class IronCannonLauncher : public IronCannonLauncherPoint {
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public:
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IronCannonLauncher(const char*);
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virtual ~IronCannonLauncher();
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virtual void init(const JMapInfoIter& rIter);
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virtual void initModelAndConnectToScene();
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void exeRelax();
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void exeWait();
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void exeShot();
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/* 0x98 */ TVec3f mEffectMtx;
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};
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