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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
34 lines
822 B
C++
34 lines
822 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class ItemBlock : public LiveActor {
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public:
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ItemBlock(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void calcAnim();
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virtual void appear();
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virtual void kill();
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virtual void startClipped();
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virtual void endClipped();
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virtual void control();
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virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
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void checkKind(const JMapInfoIter&);
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void initBlock();
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bool tryStartJumpPunch();
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void exeStandby();
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void exeWait();
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void exeAppearItem();
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void exeAppearItemSplash();
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void decTimer();
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s32 mKind; // 0x8C
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s32 mTimer; // 0x90
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s32 mItemCount; // 0x94
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u8 _98; // 0x98
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bool mCalcShadow; // 0x99
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bool mNoCalcAnim; // 0x9A
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};
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