Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

54 lines
1.4 KiB
C++

#pragma once
#include "Game/MapObj/MapPartsRotator.hpp"
class LavaHomeSeesawRotator : public MapPartsRotatorBase {
public:
LavaHomeSeesawRotator(LiveActor*, const char*, f32);
virtual ~LavaHomeSeesawRotator();
virtual void init(const JMapInfoIter&);
virtual bool isWorking() const {
return true;
}
virtual void start();
virtual void end();
virtual bool receiveMsg(u32);
virtual const TMtx34f& getRotateMtx() const {
return mRotateMtx;
}
void exeWait();
void exeMoveStart();
void exeMove();
void exeStay();
void exeHipDrop();
void updateRotateMtx();
void updateVelocity();
void updateRestoreForce();
void clampAngularSpeed();
f32 getDistanceFromRotAxis() const;
void addForceHipDrop();
bool isAngleLimited() const;
bool isGoingToReachTargetAngle() const;
void calcRotatedAngle(f32*, const TPos3f&) const;
bool tryHipDrop();
bool tryStay();
bool tryRebound();
void soundMoveSE();
/* 0x18 */ f32 mAngularSpeedMax;
/* 0x1C */ f32 mInertia;
/* 0x20 */ f32 mRotateAngle;
/* 0x24 */ f32 mRestoreForce;
/* 0x28 */ TPos3f mRotateMtx;
/* 0x58 */ TQuat4f mRotateQuat;
/* 0x68 */ bool mIsHipDropped;
/* 0x6C */ TVec3f mRotateAxis;
/* 0x78 */ f32 mAngularVelocity;
/* 0x7C */ TVec3f mInitialUp;
/* 0x88 */ const char* mMoveSound;
/* 0x8C */ f32 mMoveSoundSpeed;
};