Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

56 lines
1.5 KiB
C++

#pragma once
#include "Game/MapObj/MapPartsRotator.hpp"
class MapPartsSeesaw1AxisRotator : public MapPartsRotatorBase {
public:
MapPartsSeesaw1AxisRotator(LiveActor*, const char*, f32);
virtual ~MapPartsSeesaw1AxisRotator();
virtual void init(const JMapInfoIter&) override;
virtual bool isWorking() const override;
virtual void start() override;
virtual void end() override;
virtual bool receiveMsg(u32) override;
virtual const TMtx34f& getRotateMtx() const override {
return mRotateMtx;
}
virtual bool isMoving() const override {
return isWorking();
}
void exeWait() {
}
void exeMove();
void exeStay();
void exeHipDrop();
void rotate();
bool isAngleLimited() const {
return 0.0f < mRotateAngle;
}
void updateVelocity();
void updateRestoreForce();
void clampAngularSpeed();
f32 getDistanceFromRotAxis() const;
void addForceHipDrop();
bool isGoingToReachTargetAngle() const;
void calcRotatedAngle(f32*, const TPos3f&) const;
bool tryHipDrop();
/* 0x18 */ f32 mAngularSpeedMax;
/* 0x1C */ f32 mInertiaConst;
/* 0x20 */ f32 mRotateAngle;
/* 0x24 */ f32 mRestoreForce;
/* 0x28 */ TPos3f mRotateMtx;
/* 0x58 */ bool mHipDrop;
/* 0x5C */ TVec3f mRotateAxis;
/* 0x68 */ f32 mAngularVelocity;
/* 0x6C */ f32 mAngularAccel;
/* 0x70 */ TVec3f mInitialUp;
/* 0x7C */ const char* mMoveSound;
/* 0x80 */ f32 mMoveSoundSpeed;
};