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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
#pragma once
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#include "Game/MapObj/CutBushModelObj.hpp"
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class PlantMember;
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class PlantGroup : public LiveActor {
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public:
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PlantGroup(const char*);
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virtual ~PlantGroup();
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virtual void init(const JMapInfoIter&);
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virtual void initAfterPlacement();
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virtual void makeActorAppeared();
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virtual void makeActorDead();
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virtual void startClipped();
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virtual void endClipped();
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virtual void control();
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virtual void attackSensor(HitSensor*, HitSensor*);
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virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
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void initMember(s32, const JMapInfoIter&);
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s32 placeOnCollisionFormCircle(TVec3f*, const TVec3f&, const TVec3f&, const TVec3f&);
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f32 calcBoundingSphereRadius(const TVec3f&);
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void emitHintEffect();
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/* 0x8C */ PlantMember** mMembers;
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/* 0x90 */ s32 mMemberCount;
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/* 0x94 */ s32 mPlantType;
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/* 0x98 */ bool mIsStarPiece;
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/* 0x9C */ TVec3f mHintPosition;
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/* 0xA8 */ TVec3f mHintRotation;
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/* 0xB4 */ s32 mHintTimer;
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/* 0xB8 */ s32 mHintIndex;
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};
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class PlantMember : public CutBushModelObj {
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public:
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PlantMember(const char* pName, const char* pModelName, bool useLight, MtxPtr pMtx) : CutBushModelObj(pName, pModelName, useLight, pMtx) {
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}
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virtual ~PlantMember();
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virtual void init(const JMapInfoIter&);
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bool tryEmitHint();
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void exeWait();
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void exeHint();
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void exeShakeWeak();
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void exeShakeMiddle();
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void exeShakeStrong();
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bool generateItem(PlantGroup*);
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void initPosture();
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bool tryShake(HitSensor*);
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bool tryPush(const TVec3f&, f32, s32);
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void animControl(PlantGroup*);
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/* 0x90 */ f32 _90;
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/* 0x94 */ f32 _94;
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/* 0x98 */ s32 mTouchType;
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/* 0x9C */ bool _9C;
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/* 0x9D */ bool mHasItem;
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};
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