Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

63 lines
1.7 KiB
C++

#pragma once
#include "Game/MapObj/CutBushModelObj.hpp"
class PlantMember;
class PlantGroup : public LiveActor {
public:
PlantGroup(const char*);
virtual ~PlantGroup();
virtual void init(const JMapInfoIter&);
virtual void initAfterPlacement();
virtual void makeActorAppeared();
virtual void makeActorDead();
virtual void startClipped();
virtual void endClipped();
virtual void control();
virtual void attackSensor(HitSensor*, HitSensor*);
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
void initMember(s32, const JMapInfoIter&);
s32 placeOnCollisionFormCircle(TVec3f*, const TVec3f&, const TVec3f&, const TVec3f&);
f32 calcBoundingSphereRadius(const TVec3f&);
void emitHintEffect();
/* 0x8C */ PlantMember** mMembers;
/* 0x90 */ s32 mMemberCount;
/* 0x94 */ s32 mPlantType;
/* 0x98 */ bool mIsStarPiece;
/* 0x9C */ TVec3f mHintPosition;
/* 0xA8 */ TVec3f mHintRotation;
/* 0xB4 */ s32 mHintTimer;
/* 0xB8 */ s32 mHintIndex;
};
class PlantMember : public CutBushModelObj {
public:
PlantMember(const char* pName, const char* pModelName, bool useLight, MtxPtr pMtx) : CutBushModelObj(pName, pModelName, useLight, pMtx) {
}
virtual ~PlantMember();
virtual void init(const JMapInfoIter&);
bool tryEmitHint();
void exeWait();
void exeHint();
void exeShakeWeak();
void exeShakeMiddle();
void exeShakeStrong();
bool generateItem(PlantGroup*);
void initPosture();
bool tryShake(HitSensor*);
bool tryPush(const TVec3f&, f32, s32);
void animControl(PlantGroup*);
/* 0x90 */ f32 _90;
/* 0x94 */ f32 _94;
/* 0x98 */ s32 mTouchType;
/* 0x9C */ bool _9C;
/* 0x9D */ bool mHasItem;
};