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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
94 lines
2.9 KiB
C++
94 lines
2.9 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class ActorCameraInfo;
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class ModelObj;
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class NameObjArchiveListCollector;
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class PowerStarAppearPoint;
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class PowerStar : public LiveActor {
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public:
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PowerStar(const char*);
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virtual ~PowerStar();
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virtual void init(const JMapInfoIter&);
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virtual void initAfterPlacement();
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virtual void appear();
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virtual void makeActorAppeared();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
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virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
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void requestAppear();
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void setDemoAppearPos(const TVec3f&);
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bool isEndAppearDemo() const;
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void offAppearDemo();
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static void setupColor(LiveActor*, const NameObj*, s32);
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static void setupColorAtResultSequence(LiveActor*, bool);
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static void requestPointLight(const LiveActor*, const NameObj*, s32);
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static void requestPointLightAtResultSequence(const LiveActor*);
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static f32 getPowerStarWaitRotateSpeed();
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static s32 getBtpFrameCurrentStage(s32);
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static bool isCurrentStageKoopaVs3();
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static void initShadowPowerStar(LiveActor*, bool);
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static void makeArchiveList(NameObjArchiveListCollector*, const JMapInfoIter&);
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void initMapToolInfo(const JMapInfoIter&);
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void initModel();
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void initSensorGrandStar();
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void initShadow(const JMapInfoIter&);
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void initPosture();
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void endAppearDemo();
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PowerStarAppearPoint* getNearestAppearPoint(const TVec3f&) const;
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LiveActor* getAppearCameraActor();
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ActorCameraInfo* getAppearCameraInfo() const;
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void requestAppearOrWait();
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void calcAppearDemoRiseTrans(TVec3f*, f32) const;
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void processWait(f32);
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void exeWaitStartAppear();
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void exeAppearDemoRise();
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void exeAppearDemoMove();
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void exeAppearDemoKoopa();
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void exeWait();
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void exeWeak();
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void exeWeakNoRotate();
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void exeWeakToWait();
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void exeStageClearDemo();
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inline bool isGrandStar() {
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return mIsGrandStar;
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}
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/* 0x08C */ s32 mPowerStarId;
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/* 0x090 */ bool mIsInDemo;
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/* 0x094 */ TVec3f mAppearPosition;
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/* 0x0A0 */ TVec3f mInitRotation;
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/* 0x0AC */ TVec3f mInitPosition;
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/* 0x0B8 */ TPos3f _B8;
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/* 0x0E8 */ TPos3f mBaseMtx;
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/* 0x118 */ ModelObj* mPowerStarModelObj;
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/* 0x11C */ u8 _11C;
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/* 0x11D */ u8 _11D;
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/* 0x11E */ u8 _11E;
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/* 0x11F */ u8 _11F;
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// 0x120
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// this isn't what they wrote but oh well
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union {
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vs32 mColorFrame_v;
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s32 mColorFrame;
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};
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/* 0x124 */ volatile bool mIsGrandStar;
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/* 0x125 */ bool _125;
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/* 0x126 */ bool _126;
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/* 0x127 */ bool _127;
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/* 0x128 */ ActorCameraInfo* mCameraInfo;
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/* 0x12C */ PowerStarAppearPoint* mCameraActor;
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/* 0x130 */ ModelObj* mLuigiNPC;
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/* 0x134 */ TMtx34f _134;
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/* 0x164 */ bool _164;
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};
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