Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

68 lines
1.8 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/LiveActor/LiveActorGroupArray.hpp"
#include "Game/Util/JointController.hpp"
class PressureMessenger : public LiveActor {
public:
PressureMessenger(MsgSharedGroup*, const char*);
virtual ~PressureMessenger(){};
virtual void init(const JMapInfoIter&);
void exeSync();
/* 0x8C */ MsgSharedGroup* mSharedGroup;
/* 0x90 */ s32 mWaitSyncTime;
};
class PressureBase : public LiveActor {
public:
enum ShotType {
ShotType_OnGravity = 0,
ShotType_1 = 1,
ShotType_Follow = 2,
ShotType_AimTurn = 3,
};
PressureBase(const char*);
virtual ~PressureBase(){};
virtual void init(const JMapInfoIter&);
virtual void initAfterPlacement();
virtual void control();
virtual void calcAndSetBaseMtx();
virtual void attackSensor(HitSensor*, HitSensor*);
virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
virtual void initBullet(const JMapInfoIter&);
virtual bool shotBullet(f32);
void exeBound();
void exeRelax();
void exeSyncWait();
void exeFirstWait();
void exeWait();
void exePrepareToShot();
void exeShot();
void startWait();
void startRelax();
bool calcJointCannonV(TPos3f*, const JointControllerInfo&);
bool isShotTypeOnGravity() const;
bool isShotTypeFollow() const;
/* 0x8C */ JointControlDelegator< PressureBase >* mJointController;
/* 0x90 */ TVec3f mFront;
/* 0x9C */ f32 mRelaxAngle;
/* 0xA0 */ f32 mBaseAngle;
/* 0xA4 */ s32 mWaitTime;
/* 0xA8 */ f32 mBallSpeed;
/* 0xAC */ s32 mShotType;
/* 0xB0 */ bool mIsShortShot;
/* 0xB4 */ PressureMessenger* mMessenger;
/* 0xB8 */ MsgSharedGroup* mGroup;
/* 0xBC */ bool _BC;
};