Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

90 lines
2.2 KiB
C++

#pragma once
#include "Game/MapObj/MapObjActor.hpp"
class DemoCtrlBase;
class RailMoveObj : public MapObjActor {
public:
RailMoveObj(const char*);
virtual void init(const JMapInfoIter&);
virtual void startClipped();
virtual void endClipped();
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
virtual void initCaseUseSwitchB(const MapObjActorInitInfo&);
virtual void initCaseNoUseSwitchB(const MapObjActorInitInfo&);
virtual void setupInitInfo(const JMapInfoIter&, MapObjActorInitInfo*);
virtual bool tryStartMove();
virtual void startMoveInner();
virtual void move();
virtual void doAtEndPoint();
virtual bool endMove();
virtual TVec3f* getSoundCalcPos();
bool isMoving() const;
void exeWait();
void exeMove();
TVec3f _C4;
u8 _D0;
};
class RailMoveObjPress : public RailMoveObj {
public:
RailMoveObjPress(const char*);
virtual void init(const JMapInfoIter&);
};
class RailMoveObjBreakAtEnd : public RailMoveObj {
public:
RailMoveObjBreakAtEnd(const char*);
virtual void doAtEndPoint();
};
class RailMoveIndirectObj : public RailMoveObj {
public:
inline RailMoveIndirectObj(const char* pName) : RailMoveObj(pName) {
}
virtual void connectToScene(const MapObjActorInitInfo&);
};
class RailMoveObjSwitchShadow : public RailMoveObj {
public:
inline RailMoveObjSwitchShadow(const char* pName) : RailMoveObj(pName) {
}
virtual void init(const JMapInfoIter&);
virtual void initCaseUseSwitchA(const MapObjActorInitInfo&);
void startOnShadow();
};
class RailDemoMoveObj : public RailMoveObj {
public:
RailDemoMoveObj(const char*);
virtual void init(const JMapInfoIter&);
virtual bool tryStartMove();
virtual void startMoveInner();
virtual void move();
virtual bool endMove();
DemoCtrlBase* mDemoControl; // 0xD4
};
class RailRotateMoveObj : public RailMoveObj {
public:
RailRotateMoveObj(const char*);
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
virtual void initCaseUseSwitchB(const MapObjActorInitInfo&);
virtual void setupInitInfo(const JMapInfoIter&, MapObjActorInitInfo*);
bool tryStartRotateAtPoint();
bool tryStartRotateBetweenPoints();
};