Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

71 lines
1.9 KiB
C++

#pragma once
#include "Game/MapObj/MapObjActor.hpp"
class ActorCameraInfo;
class BenefitItemObj;
class SimpleBreakableObjBase : public MapObjActor {
public:
SimpleBreakableObjBase(const char* pName) : MapObjActor(pName) {
}
virtual ~SimpleBreakableObjBase() {
}
virtual void control();
};
class SimpleBreakableObj : public SimpleBreakableObjBase {
public:
SimpleBreakableObj(const char*);
virtual ~SimpleBreakableObj() NO_INLINE;
virtual void init(const JMapInfoIter&) override;
virtual void control() override;
virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*) override;
virtual bool receiveMsgEnemyAttack(u32, HitSensor*, HitSensor*) override;
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*) override;
virtual void initCaseUseSwitchA(const MapObjActorInitInfo&) override;
virtual void initCaseNoUseSwitchA(const MapObjActorInitInfo&) override {
}
virtual void initCaseUseSwitchB(const MapObjActorInitInfo&) override;
virtual void initCaseNoUseSwitchB(const MapObjActorInitInfo&) override {
}
void setStateBreak();
void startBreak();
void endBreak();
bool isStateBreaking() const;
void appearItem();
void exeWait() {
}
void exeTryStartDemo();
void exeDemo();
/* 0xC4 */ ActorCameraInfo* mCameraInfo;
/* 0xC8 */ s32 mBreakOffsetFrame;
s32 _CC;
/* 0xD0 */ s32 mSwitchDeadDelay;
/* 0xD4 */ u16 mBreakFlags;
/* 0xD8 */ s32 mItemType;
/* 0xDC */ s32 mItemNum;
/* 0xE0 */ BenefitItemObj* mKinokoOneUp;
/* 0xE4 */ bool mPlayRiddleSound;
/* 0xE5 */ bool mBreakEnded;
bool _E6;
};
class SimpleBreakableIndirectObj : public SimpleBreakableObj {
public:
SimpleBreakableIndirectObj(const char* pName) : SimpleBreakableObj(pName) {
}
virtual ~SimpleBreakableIndirectObj() {
}
virtual void connectToScene(const MapObjActorInitInfo&) override;
};