Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

129 lines
3.1 KiB
C++

#pragma once
#include "Game/MapObj/MapObjActor.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class NameObjArchiveListCollector;
struct SoundEffectDataEntry {
const char* objectName; // 0x0
const char* soundName; // 0x4
f32 _8;
};
class SimpleMapObj : public MapObjActor {
public:
SimpleMapObj(const char* pName) : MapObjActor(pName) {
}
virtual ~SimpleMapObj() {
}
virtual void init(const JMapInfoIter&);
};
class SimpleEnvironmentObj : public MapObjActor {
public:
inline SimpleEnvironmentObj(const char* pName) : MapObjActor(pName) {
}
virtual ~SimpleEnvironmentObj();
virtual void init(const JMapInfoIter&);
virtual void connectToScene(const MapObjActorInitInfo&);
};
class SimpleMapObjFarMax : public SimpleMapObj {
public:
inline SimpleMapObjFarMax(const char* pName) : SimpleMapObj(pName) {
}
virtual ~SimpleMapObjFarMax() {
}
virtual void init(const JMapInfoIter&);
};
class SimpleMapObjPush : public SimpleMapObj {
public:
inline SimpleMapObjPush(const char* pName) : SimpleMapObj(pName) {
}
virtual ~SimpleMapObjPush();
virtual void attackSensor(HitSensor*, HitSensor*);
};
class SimpleMapObjNoSilhouetted : public SimpleMapObj {
public:
inline SimpleMapObjNoSilhouetted(const char* pName) : SimpleMapObj(pName) {
}
virtual ~SimpleMapObjNoSilhouetted();
virtual void connectToScene(const MapObjActorInitInfo&);
};
class SimpleSeesawObj : public MapObjActor {
public:
SimpleSeesawObj(const char*);
virtual ~SimpleSeesawObj();
virtual void init(const JMapInfoIter&);
virtual void control();
TMtx34f _C4;
};
class SimpleMirrorObj : public MapObjActor {
public:
SimpleMirrorObj(const char* pName, const char* a2 = nullptr, MtxPtr = nullptr);
virtual ~SimpleMirrorObj();
virtual void init(const JMapInfoIter&);
virtual void calcAndSetBaseMtx();
MtxPtr mMtx; // 0xC4
};
class SimpleMirrorReflectionObj : public SimpleMapObj {
public:
inline SimpleMirrorReflectionObj(const char* pName) : SimpleMapObj(pName) {
}
virtual ~SimpleMirrorReflectionObj();
virtual void init(const JMapInfoIter&);
virtual void connectToScene(const MapObjActorInitInfo&);
};
class SimpleTextureSwitchChangeObj : public SimpleMapObj {
public:
inline SimpleTextureSwitchChangeObj(const char* pName) : SimpleMapObj(pName) {
}
virtual ~SimpleTextureSwitchChangeObj();
virtual void initCaseUseSwitchA(const MapObjActorInitInfo&);
virtual s32 getChangedTextureNo() const;
void changeTexture();
};
class UFOKinokoUnderConstruction : public MapObjActor {
public:
inline UFOKinokoUnderConstruction(const char* pName) : MapObjActor(pName) {
}
virtual ~UFOKinokoUnderConstruction();
virtual void init(const JMapInfoIter&);
};
class GlaringLight : public SimpleMapObj {
public:
inline GlaringLight(const char* pName) : SimpleMapObj(pName) {
}
virtual ~GlaringLight();
virtual void connectToScene(const MapObjActorInitInfo&);
};
namespace MR {
void makeArchiveListUFOKinokoUnderConstruction(NameObjArchiveListCollector*, const JMapInfoIter&);
}; // namespace MR