Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

59 lines
1.6 KiB
C++

#pragma once
#include "Game/LiveActor/ModelObj.hpp"
class SmallStoneMember;
class SmallStone : public LiveActor {
public:
SmallStone(const char* pName);
virtual ~SmallStone();
virtual void init(const JMapInfoIter& rIter);
virtual void initAfterPlacement();
virtual void control();
virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
virtual void startClipped();
virtual void endClipped();
s32 getStoneType() const {
return mStoneType;
}
bool isAllMemberBreak();
bool tryBreak();
void initMember(const char* pModelName, bool useGravity);
/* 0x8C */ SmallStoneMember** mMembers;
/* 0x90 */ s32 mMemberCount;
/* 0x94 */ f32 mPlacementOffset;
/* 0x98 */ s32 mStoneType;
/* 0x9C */ bool mUseGravity;
/* 0x9D */ bool mIsStarPiece;
};
class SmallStoneMember : public ModelObj {
public:
SmallStoneMember(const char* pModelName);
virtual ~SmallStoneMember();
const TVec3f& getRotation() const {
return mRotation;
}
bool tryPlaceOnGround(const TVec3f& rStart, const TVec3f& rRay);
bool tryShake();
bool tryPush(HitSensor* pSender, HitSensor* pReceiver);
void movementByHost(SmallStone* pHost);
void animControl();
void doBreak(SmallStone* pHost);
/* 0x90 */ f32 mAnimRate;
/* 0x94 */ u8 mShakeRequested;
/* 0x95 */ bool mAnimStopped;
/* 0x98 */ s32 mBreakTimer;
/* 0x9C */ const char* mBreakEffectName;
/* 0xA0 */ bool mUseGravity;
};