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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
#pragma once
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#include "Game/LiveActor/ModelObj.hpp"
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class SmallStoneMember;
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class SmallStone : public LiveActor {
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public:
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SmallStone(const char* pName);
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virtual ~SmallStone();
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virtual void init(const JMapInfoIter& rIter);
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virtual void initAfterPlacement();
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virtual void control();
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virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual void startClipped();
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virtual void endClipped();
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s32 getStoneType() const {
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return mStoneType;
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}
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bool isAllMemberBreak();
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bool tryBreak();
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void initMember(const char* pModelName, bool useGravity);
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/* 0x8C */ SmallStoneMember** mMembers;
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/* 0x90 */ s32 mMemberCount;
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/* 0x94 */ f32 mPlacementOffset;
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/* 0x98 */ s32 mStoneType;
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/* 0x9C */ bool mUseGravity;
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/* 0x9D */ bool mIsStarPiece;
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};
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class SmallStoneMember : public ModelObj {
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public:
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SmallStoneMember(const char* pModelName);
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virtual ~SmallStoneMember();
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const TVec3f& getRotation() const {
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return mRotation;
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}
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bool tryPlaceOnGround(const TVec3f& rStart, const TVec3f& rRay);
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bool tryShake();
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bool tryPush(HitSensor* pSender, HitSensor* pReceiver);
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void movementByHost(SmallStone* pHost);
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void animControl();
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void doBreak(SmallStone* pHost);
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/* 0x90 */ f32 mAnimRate;
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/* 0x94 */ u8 mShakeRequested;
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/* 0x95 */ bool mAnimStopped;
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/* 0x98 */ s32 mBreakTimer;
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/* 0x9C */ const char* mBreakEffectName;
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/* 0xA0 */ bool mUseGravity;
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};
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