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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class JUTTexture;
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class SnowFloor : public LiveActor {
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public:
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SnowFloor(const char*);
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virtual ~SnowFloor();
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virtual void init(const JMapInfoIter&) override;
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virtual void draw() const override;
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virtual void control() override;
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virtual void attackSensor(HitSensor*, HitSensor*) override;
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void drawSetup();
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void initLocalPoint(const JMapInfoIter&);
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bool calcLocalPoint(const TVec3f&, TVec3f*);
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void createReduceMap(u16);
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void digPlayerWalk(const TVec3f&);
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void digDpd(const TVec3f&);
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bool doErase(const TVec3f&, f32, f32);
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f32 doMove(TVec2f, TVec2f, f32, f32);
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void doErase(TVec2f, f32, f32);
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void createTexture();
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void addCheckList(HitSensor*);
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void updateCheckList();
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f32 calcCoverSnow(const TVec2f&, f32);
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void drawLayer(s32) const;
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/* 0x8C */ f32 mHalfLength;
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/* 0x90 */ f32 mHalfAngle;
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/* 0x94 */ f32 mRadius;
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/* 0x98 */ TVec3f mUp;
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/* 0xA4 */ TVec3f mAxis;
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/* 0xB0 */ TVec2f mLastPlayerPoint;
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/* 0xB8 */ f32* mTexCoords;
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/* 0xBC */ TVec3f* mDirections;
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/* 0xC0 */ u16 mDirtyFrames;
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/* 0xC4 */ u8* mImage;
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/* 0xC8 */ JUTTexture* mTexture;
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/* 0xCC */ f32* mSnowDepth;
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/* 0xD0 */ u8* mBaseDepth;
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/* 0xD4 */ f32* mReduceMap;
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/* 0xD8 */ u16 mReduceMapSize;
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/* 0xDC */ TVec2f mLastDpdPoint;
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u16 _E4;
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f32 _E8;
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/* 0xEC */ f32 mWalkingResist;
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/* 0xF0 */ u16 mResistFrames;
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/* 0xF2 */ u16 mCheckCount;
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/* 0xF4 */ HitSensor* mCheckList[8];
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/* 0x114 */ JUTTexture* mTextures[2];
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/* 0x11C */ u8 mTextureIndex;
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};
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