Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

29 lines
751 B
C++

#pragma once
#include "Game/MapObj/MapObjActor.hpp"
class SpaceMine : public MapObjActor {
public:
SpaceMine(const char* pName);
virtual ~SpaceMine();
virtual void init(const JMapInfoIter& rIter);
virtual void initAfterPlacement();
virtual void kill();
virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
bool isCalcShadowAlways() const;
void exeWait();
void exeAppear();
inline bool isShadowValid(s32 val) const {
return val > -1 && val < 2;
}
/* 0xC4 */ f32 mRotateSpeed;
/* 0xC8 */ TVec3f mClippingRange;
/* 0xD4 */ s32 mShadowType;
/* 0xD8 */ u8 mIsPlayerNear;
};