Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

96 lines
3.1 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class JUTTexture;
class SpiderThreadHangInfo;
class SpiderThreadMainPoint;
class SpiderThreadPart;
class SpiderThreadPoint;
class SpiderThreadRadialLine;
class SpiderThreadWindCtrl;
struct CutPointEntry {
s32 mRadialIdx;
s32 mPointIdx;
};
class SpiderThread : public LiveActor {
public:
SpiderThread(const char*);
virtual void init(const JMapInfoIter& rIter);
virtual void movement();
virtual void draw() const;
virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
void initThread(const TVec3f&);
void startActorBind(LiveActor*, const TVec3f**, const TVec3f**, const TVec3f**, const TVec3f&, const TVec3f&, s32);
bool touchActor(const TVec3f&, const TVec3f&);
void tryPush(const TVec3f&, f32);
void stopAllPartsPoint();
void cutSpiderThread();
void initMainThreads();
void connectMainPoint(SpiderThreadPoint*, SpiderThreadPoint*, bool);
void updatePointerInfo();
void updateHangedPoint();
void tryTouchPoint(s32);
void findNearestPointPos(const TVec3f**, const TVec3f**, s32*, s32*, const TVec3f&) const;
SpiderThreadHangInfo* findHangInfo(LiveActor*) const;
void initDraw() const;
SpiderThreadRadialLine* getMainRadialLine(int idx) const {
return mRadialLines[idx];
}
SpiderThreadPart* getRadialPart(int idx) const {
return mRadialParts[idx];
}
SpiderThreadPart* getCirclePart(int idx) const {
return mCircleParts[idx];
}
SpiderThreadHangInfo* getActorHangInfo(int idx) const {
return mHangInfos[idx];
}
/* 0x8C */ SpiderThreadMainPoint* mMainPoint;
/* 0x90 */ SpiderThreadHangInfo** mHangInfos;
/* 0x94 */ s32 mNumHangInfos;
/* 0x98 */ SpiderThreadHangInfo* mShootHangInfo;
/* 0x9C */ s32 mNumRadialLines;
/* 0xA0 */ SpiderThreadRadialLine** mRadialLines;
/* 0xA4 */ SpiderThreadMainPoint** mAnchorPoints;
/* 0xA8 */ s32 mRadialPartsBufferSize;
/* 0xAC */ s32 mNumRadialParts;
/* 0xB0 */ SpiderThreadPart** mRadialParts;
/* 0xB4 */ s32 mCirclePartsBufferSize;
/* 0xB8 */ s32 mNumCircleParts;
/* 0xBC */ SpiderThreadPart** mCircleParts;
/* 0xC0 */ s32 mCutPointsBufferSize;
/* 0xC4 */ s32 mNumCutPoints;
/* 0xC8 */ SpiderThreadMainPoint** mCutPoints;
/* 0xCC */ TVec3f mFront;
/* 0xD8 */ SpiderThreadWindCtrl* mWindCtrl;
/* 0xDC */ bool mIsBloomOn;
/* 0xE0 */ JUTTexture* mThreadTexture;
/* 0xE4 */ JUTTexture* mIndirectTexture;
};
namespace MR {
void initSpiderThread(const TVec3f&);
void appearSpiderThread();
void startSpiderThreadBattle();
void startSpiderThreadChance();
void startSpiderThreadBattleEnd();
void pauseOffSpiderThread();
f32 getSpiderThreadPosZ();
void startActorBindToSpiderThread(LiveActor*, const TVec3f**, const TVec3f**, const TVec3f**, const TVec3f&, const TVec3f&);
bool sendMsgToSpiderThread(u32, HitSensor*);
bool touchActorToSpiderThread(const TVec3f&, const TVec3f&);
void tryPushSpiderThread(const TVec3f&, f32);
void onSpiderThreadBloom();
void drawSpiderThreadBloom();
}; // namespace MR