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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class SpinDriverCamera;
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class SpinDriverShootPath;
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class SpinDriver : public LiveActor {
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public:
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SpinDriver(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void initAfterPlacement();
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virtual void appear();
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virtual void makeActorAppeared();
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virtual void makeActorDead();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
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void initParamFromJMapInfo(const JMapInfoIter&);
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void initShootPath(const JMapInfoIter&);
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void initEventCamera(const JMapInfoIter&);
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bool tryStartShoot();
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bool tryEndCapture();
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bool tryShoot();
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bool tryEndShoot();
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bool tryForceCancel();
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bool tryEndCoolDown();
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bool trySwitchOff();
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void exeTryDemo();
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void exeNonActive();
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void exeAppear();
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void exeWait();
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void exeCapture();
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void exeShootStart();
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void exeShoot();
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void exeCoolDown();
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bool startBind(HitSensor*);
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void cancelBind();
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void updateBindPosition();
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void moveBindPosToCenter();
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void updateBindActorMatrix(f32);
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void calcBindActorMatrix();
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void calcParabolicBindPose();
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void turnBindHead(const TVec3f&, f32);
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void calcShootMotionTime();
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void startCamera();
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void updateCamera();
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void cancelCamera() NO_INLINE;
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void endCamera() NO_INLINE;
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bool canStartBind() const NO_INLINE;
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bool canBind(HitSensor*) const;
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/* 0x08C */ LiveActor* _8C;
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/* 0x090 */ SpinDriverShootPath* mShootPath;
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/* 0x094 */ SpinDriverCamera* mSpinDriverCamera;
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/* 0x098 */ TQuat4f _98;
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/* 0x0A8 */ TQuat4f _A8;
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/* 0x0B8 */ TVec3f _B8;
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/* 0x0C4 */ TVec3f _C4;
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/* 0x0D0 */ TVec3f _D0;
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/* 0x0DC */ TVec3f _DC;
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/* 0x0E8 */ TVec3f _E8;
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/* 0x0F4 */ TVec3f _F4;
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/* 0x100 */ f32 _100;
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/* 0x104 */ f32 _104;
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/* 0x108 */ f32 _108;
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/* 0x10C */ TVec3f _10C;
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/* 0x118 */ f32 _118;
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/* 0x11C */ f32 _11C;
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/* 0x120 */ f32 _120;
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/* 0x124 */ s32 _124;
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/* 0x128 */ s32 _128;
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/* 0x12C */ s32 _12C;
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/* 0x130 */ s32 _130;
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/* 0x134 */ f32 _134;
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/* 0x138 */ bool _138;
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/* 0x13C */ s32 _13C;
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/* 0x140 */ bool _140;
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/* 0x141 */ bool _141;
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/* 0x142 */ bool _142;
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};
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