Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

107 lines
2.7 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/LiveActor/LiveActorGroup.hpp"
class HitSensor;
class StarPiece;
class StarPieceDirector;
class StarPieceHostInfo;
class StarPieceReceiverInfo;
class StarPieceShooter;
namespace MR {
StarPieceDirector* getStarPieceDirector();
void createStarPiece();
StarPiece* getDeadStarPiece();
void resetChasingStarPiece();
bool isResetChasingStarPiece();
bool gotByPlayer();
bool giftStarPieceToTarget(HitSensor*, u32);
void incNumStarPieceGettable(s32);
void incNumStarPieceNewed();
}; // namespace MR
class StarPieceDirector : public LiveActorGroup {
public:
StarPieceDirector(const char*);
virtual ~StarPieceDirector();
virtual void movement();
void declare(const NameObj*, s32);
void declareReceiveNum(const NameObj*, s32);
s32 getDeclareRemnantStarPieceCount(const NameObj*);
s32 getDeclareRemnantStarPieceCountNotExist(const NameObj*);
bool hopPiece(const NameObj*, const TVec3f&, const TVec3f&);
bool appearPiece(const NameObj*, const TVec3f&, s32, f32, f32, bool, bool);
bool appearPieceToDirection(const NameObj*, const TVec3f&, const TVec3f&, s32, f32, f32, bool, bool);
bool gotByPlayer();
void updateSound();
void initCSDelay();
void initCSSound();
bool giftToTarget(HitSensor*, u32);
StarPiece* getDeadStarPiece();
TVec3f calcPosCameraShoot(s32);
void clearGotCountReceiver(const NameObj*);
StarPieceHostInfo* findHostInfo(const NameObj*);
StarPieceReceiverInfo* findReceiverInfo(const NameObj*);
void calcShootGoalUsingPointingDepth();
/* 0x18 */ u32 mNumStarPieceNewed;
/* 0x1C */ u32 mNumStarPieceGettable;
/* 0x20 */ s32 mColorIndex;
/* 0x24 */ s32 mNumStarPiecesLaunched;
/* 0x28 */ StarPieceHostInfo* mHostInfoArray[0x200];
/* 0x828 */ u32 mNewHostInfoIndex;
/* 0x82C */ StarPieceReceiverInfo* mReceiverInfoArray[0x40];
/* 0x92C */ u32 mNewReceiverInfoIndex;
/* 0x930 */ bool mResetChasingStarPiece;
/* 0x934 */ StarPieceShooter* mStarPieceShooters[2];
// only fist 16 entries ever get used
/* 0x93C */ bool mGetSoundArray[0x20];
/* 0x95C */ s32 mSoundIndex;
/* 0x960 */ bool mQueueNewGetSound;
};
class StarPieceShooter : public LiveActor {
public:
StarPieceShooter(s32, const char*);
virtual ~StarPieceShooter();
virtual void init(const JMapInfoIter&);
virtual void control();
virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
void exeWait();
void exeLockOn();
bool shoot();
bool tryShoot();
void calcShootGoalUsingPointingDepth();
f32 _8C;
HitSensor* _90;
f32 _94;
HitSensor* _98;
f32 _9C;
s32 _A0;
s32 _A4;
TVec3f _A8;
TVec3f _B4;
};