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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
135 lines
3.9 KiB
C++
135 lines
3.9 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/LiveActor/ModelObj.hpp"
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#include "Game/MapObj/SpinDriverCamera.hpp"
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#include "Game/MapObj/SpinDriverOperateRing.hpp"
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#include "Game/MapObj/SpinDriverPathDrawer.hpp"
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#include "Game/MapObj/SpinDriverShootPath.hpp"
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class SuperSpinDriver : public LiveActor {
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public:
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SuperSpinDriver(const char*, s32);
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virtual void init(const JMapInfoIter&);
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virtual void initAfterPlacement();
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virtual void appear();
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virtual void makeActorAppeared();
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virtual void startClipped();
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virtual void endClipped();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual void attackSensor(HitSensor*, HitSensor*);
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virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
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void initParamFromJMapInfo(const JMapInfoIter&);
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void initGravityAxis();
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void initSensor();
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void initEmptyModel();
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void initEventCamera(const JMapInfoIter&);
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void initShootPath(const JMapInfoIter&);
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void initShootPathDraw(const JMapInfoIter&);
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void initColor();
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void initOperateRing();
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void initAppearState(const JMapInfoIter&);
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bool canBind(HitSensor*, HitSensor*) const;
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bool tryBind(HitSensor*, HitSensor*);
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bool tryEndCapture();
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bool tryForceCancel();
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bool tryShootStart();
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bool tryShoot();
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bool tryEndShoot();
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bool tryEndCoolDown();
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bool trySwitchOff();
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void requestAppear();
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void requestEmptyAppear();
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void requestActive();
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void requestHide();
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void requestShow();
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void exeTryDemo();
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void exeEmptyNonActive();
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void exeEmptyAppear();
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void exeEmptyWait();
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void exeNonActive();
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void exeAppear();
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void exeWait();
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void exeCapture();
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void exeShootStart();
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void exeShoot();
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void exeCoolDown();
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void endShoot();
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void updateShootMotion();
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void cancelBind();
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void endBind();
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void updateBindActorMatrix();
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void updateBindActorPoseToShoot(f32);
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void turnBindHead(const TVec3f&, f32);
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void moveBindPosToCenter();
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void startPathDraw();
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void endPathDraw();
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void updatePathDraw(f32);
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void updateOperateRate();
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void updateBindPosition(f32);
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void calcShootMotionTime();
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void addSwingSignRotateY();
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void onUse();
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void offUse();
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bool isNeedEmptyModel() const;
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bool isRightToUse() const;
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bool isNerveEnableBind() const;
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bool isSwingOr2PTrigger() const;
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bool isFarPlayer() const;
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/* 0x8C */ LiveActor* mBindActor;
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/* 0x90 */ SpinDriverShootPath* mShootPath;
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/* 0x94 */ SpinDriverCamera* mSpinDriverCamera;
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/* 0x98 */ SpinDriverOperateRing* mOperateRing;
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/* 0x9C */ SpinDriverPathDrawer* mPathDrawer;
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/* 0xA0 */ ModelObj* mEmptyModel;
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/* 0xA4 */ TQuat4f _A4;
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/* 0xB4 */ TQuat4f _B4;
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/* 0xC4 */ TVec3f _C4;
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/* 0xD0 */ TVec3f _D0;
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/* 0xDC */ TVec3f mShootPathDirection;
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/* 0xE8 */ TVec3f _E8;
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/* 0xF4 */ TVec3f _F4;
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/* 0x100 */ TVec3f _100;
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/* 0x10C */ TVec3f mShootPathPosition;
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/* 0x118 */ TVec3f _118;
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/* 0x124 */ TVec3f _124;
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/* 0x130 */ f32 _130;
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/* 0x134 */ f32 _134;
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/* 0x138 */ f32 _138;
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/* 0x13C */ f32 _13C;
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/* 0x140 */ f32 mFrontAngle;
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/* 0x144 */ f32 _144;
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/* 0x148 */ f32 _148;
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/* 0x14C */ f32 mShadowLength;
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/* 0x150 */ s32 mFlightTime;
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/* 0x154 */ s32 _154;
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/* 0x158 */ s32 _158;
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/* 0x15C */ s32 _15C;
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/* 0x160 */ s32 mDrawPathRangeIdx;
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/* 0x164 */ f32 mPlayerLandRotation;
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/* 0x168 */ u32 _168;
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/* 0x16C */ s32 mAlreadyDoneFlagIdx;
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/* 0x170 */ s32 mColor;
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/* 0x174 */ bool _174;
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// u8 _175;
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// u8 _176;
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// u8 _177;
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/* 0x178 */ s32 _178;
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/* 0x17C */ bool _17C;
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/* 0x17D */ bool _17D;
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/* 0x17E */ bool mIsPullPlayer;
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/* 0x17F */ bool mIsDisableJingle;
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};
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namespace MR {
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NameObj* createSuperSpinDriverYellow(const char*);
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NameObj* createSuperSpinDriverGreen(const char*);
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NameObj* createSuperSpinDriverPink(const char*);
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}; // namespace MR
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