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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#pragma once
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#include "Game/MapObj/MapObjActor.hpp"
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class CollisionParts;
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class TypicalDoor : public MapObjActor {
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public:
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TypicalDoor(const char*);
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virtual ~TypicalDoor();
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virtual void init(const JMapInfoIter&) override;
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virtual void initCaseUseSwitchB(const MapObjActorInitInfo&) override;
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void open();
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void close();
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void exeClose();
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void exeOpen();
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/* 0xC4 */ CollisionParts* mCloseCollision;
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/* 0xC8 */ CollisionParts* mOpenCollision;
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};
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class TypicalDoorOpen : public TypicalDoor {
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public:
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TypicalDoorOpen(const char* pName) : TypicalDoor(pName) {
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}
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virtual void init(const JMapInfoIter&) override;
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virtual void initCaseUseSwitchB(const MapObjActorInitInfo&) override;
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};
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class DarknessRoomDoor : public TypicalDoor {
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public:
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DarknessRoomDoor(const char*);
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virtual void init(const JMapInfoIter&) override;
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virtual void control() override;
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virtual void connectToScene(const MapObjActorInitInfo&) override;
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void validateCollision();
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void invalidateCollision();
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/* 0xCC */ bool _CC;
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};
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