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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class CollisionParts;
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class LodCtrl;
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class MapPartsRailMover;
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class ModelObj;
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class UFOBase : public LiveActor {
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public:
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UFOBase(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void kill();
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virtual void makeActorDead();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual void initSensorType();
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void initSubModel(const JMapInfoIter&, const char*) NO_INLINE;
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void exeWaitForPlayerOn();
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void exeMove();
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void exeWait();
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void exeBreak();
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CollisionParts* mCollisionParts; // _84
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LodCtrl* mLODCtrl; // _90
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ModelObj* mModel; // _94
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MapPartsRailMover* mRailMover; // _98
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TVec3f _9C;
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f32 _A8;
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s32 _AC;
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bool _B0;
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const char* _B4;
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};
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class UFOSolid : public UFOBase {
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public:
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UFOSolid(const char*);
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};
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class UFOBreakable : public UFOBase {
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public:
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UFOBreakable(const char*);
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virtual void initSensorType();
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virtual bool receiveMsgEnemyAttack(u32, HitSensor*, HitSensor*);
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};
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