mirror of
https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
synced 2026-10-22 10:01:29 +02:00
The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#pragma once
|
|
|
|
#include "Game/LiveActor/LiveActor.hpp"
|
|
#include <JSystem/JGeometry/TMatrix.hpp>
|
|
|
|
class ActorCameraInfo;
|
|
|
|
class WaterPressureBullet : public LiveActor {
|
|
public:
|
|
WaterPressureBullet(const char*);
|
|
|
|
virtual ~WaterPressureBullet();
|
|
virtual void init(const JMapInfoIter&);
|
|
virtual void kill();
|
|
virtual void control();
|
|
virtual void calcAndSetBaseMtx();
|
|
virtual void attackSensor(HitSensor*, HitSensor*);
|
|
virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
|
|
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
|
|
|
|
void shotWaterBullet(LiveActor*, const TPos3f&, f32, bool, bool, bool, ActorCameraInfo**);
|
|
|
|
bool isBound() const {
|
|
return mHostActor != nullptr;
|
|
}
|
|
|
|
bool isNotBoundInline() const {
|
|
return _B2 && !isBound();
|
|
}
|
|
|
|
bool isNotBound() {
|
|
return isNotBoundInline() || !_B2;
|
|
}
|
|
|
|
void exeFly();
|
|
void exeSpinKill();
|
|
bool startHostCamera() const;
|
|
bool endHostCamera() const;
|
|
bool inviteMario(HitSensor*);
|
|
void updateSuffererMtx();
|
|
|
|
/* 0x8C */ TVec3f _8C;
|
|
/* 0x98 */ TVec3f _98;
|
|
/* 0xA4 */ LiveActor* _A4;
|
|
/* 0xA8 */ f32 _A8;
|
|
/* 0xAC */ LiveActor* mHostActor;
|
|
/* 0xB0 */ bool _B0;
|
|
/* 0xB1 */ bool _B1;
|
|
/* 0xB2 */ bool _B2;
|
|
/* 0xB3 */ u8 _B3;
|
|
/* 0xB4 */ ActorCameraInfo** mCameraInfo;
|
|
};
|