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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
260 lines
6.5 KiB
C++
260 lines
6.5 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/Util/TalkUtil.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class AnimScaleController;
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class JointController;
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class JointControllerInfo;
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class LodCtrl;
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class NameObjArchiveListCollector;
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class NPCActorItem;
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class PartsModel;
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class TalkMessageCtrl;
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static const char* ReactionDefault = "Reaction";
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static const char* PointingDefault = "Pointing";
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static const char* TrampledDefault = "Trampled";
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static const char* SpinDefault = "Spin";
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class NPCActorCaps {
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public:
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NPCActorCaps(const char*);
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void setDefault();
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void setIndirect();
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const char* _0;
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/* 0x4 */ bool mModel;
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/* 0x8 */ const char* mObjectName;
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/* 0xC */ bool mMakeActor;
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/* 0xD */ bool mHostIO;
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/* 0xE */ bool mMessage;
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bool _F;
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const char* _10;
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/* 0x14 */ TVec3f mMessageOffset;
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/* 0x20 */ MtxPtr mTalkMtx;
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/* 0x24 */ const char* mTalkJointName;
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/* 0x28 */ bool mInterpole;
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/* 0x29 */ bool mConnectTo;
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/* 0x2A */ bool mLightCtrl;
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/* 0x2B */ bool mEffect;
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/* 0x2C */ bool mSound;
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/* 0x30 */ s32 mSoundSize;
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/* 0x34 */ bool mAttribute;
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/* 0x35 */ bool mPosition;
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/* 0x36 */ bool mLodCtrl;
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/* 0x37 */ bool mNerve;
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/* 0x38 */ bool mBinder;
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/* 0x3C */ f32 mBinderSize;
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/* 0x40 */ bool mSensor;
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/* 0x44 */ const char* mSensorJoint;
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/* 0x48 */ f32 mSensorSize;
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/* 0x4C */ TVec3f mSensorOffset;
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/* 0x58 */ s32 mSensorMax;
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/* 0x5C */ bool mShadow;
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/* 0x5D */ bool mUseShadow;
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u8 _5E;
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u8 _5F;
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f32 mShadowSize;
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/* 0x64 */ bool mRailRider;
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/* 0x65 */ bool mSwitchDead;
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/* 0x66 */ bool mSwitchAppear;
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u8 _67;
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/* 0x68 */ bool mPointer;
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const char* _6C;
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const char* _70;
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/* 0x74 */ TVec3f mStarPointerOffs;
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/* 0x80 */ f32 mPointerSize;
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/* 0x84 */ s32 mSceneConnectionType;
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/* 0x88 */ Nerve* mWaitNerve;
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/* 0x8C */ Nerve* mTalkNerve;
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/* 0x90 */ Nerve* mReactionNerve;
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};
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class NPCActor : public LiveActor {
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public:
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NPCActor(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void initAfterPlacement();
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virtual void makeActorAppeared();
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virtual void kill();
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virtual void makeActorDead();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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static void makeArchiveList(NameObjArchiveListCollector*, const JMapInfoIter&);
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static void addArchive(NameObjArchiveListCollector*, const NPCActorItem&);
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static void makeArchiveListDefault(NameObjArchiveListCollector*, const JMapInfoIter&);
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bool initTalkCtrl(const JMapInfoIter&, const char*, const TVec3f&, MtxPtr);
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bool initTalkCtrlDirect(const JMapInfoIter&, const char*, const TVec3f&, MtxPtr);
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bool calcJointScale(TPos3f*, const JointControllerInfo&);
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bool turnToPlayer();
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bool turnToPlayer(f32);
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bool turnToPlayer(f32, f32, f32);
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bool turnToDefault(f32);
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void setToDefault();
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void pushNerve(const Nerve*);
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const Nerve* popAndPushNerve(const Nerve*);
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const Nerve* popNerve();
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bool tryPullNullNerve();
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bool isEmptyNerve() const;
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bool isScaleAnim() const;
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bool isPointingSe() const;
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void updateReaction();
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void updateScaleCtrl();
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bool isTrampledStart() const {
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return !_DD && _E2;
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}
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bool isReactionStart() const {
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return !_E0 && _E5;
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}
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bool isSpinAttackedStart() const {
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return !_DE && _E3;
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}
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bool isPointingStart() const {
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return !_DF && _E4;
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}
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bool tryPushNullNerve();
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void exeReaction();
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void exeWait();
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void exeTalk();
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void exeNull();
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void setInitPose();
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void initialize(const JMapInfoIter&, const NPCActorCaps&);
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void equipment(const NPCActorItem&, bool);
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void setBaseMtx(const TPos3f&);
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void setBaseMtx(MtxPtr);
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inline void setDefaults() {
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_130 = "Spin";
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_134 = "Trampled";
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_138 = "Pointing";
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_13C = "Reaction";
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}
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inline void setDefaults(const char* pReaction, const char* pPointing, const char* pTrampled, const char* pSpin) {
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_130 = pSpin;
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_134 = pTrampled;
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_138 = pPointing;
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_13C = pReaction;
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}
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inline void setDefaults2(const char* pReaction, const char* pPointing, const char* pSpin, const char* pTrampled) {
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_134 = pTrampled;
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_130 = pSpin;
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_138 = pPointing;
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_13C = pReaction;
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}
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inline void setDefaults3(const char* pReaction, const char* pPointing, const char* pSpin, const char* pTrampled) {
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_134 = pTrampled;
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_130 = pSpin;
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_13C = pPointing;
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_138 = pReaction;
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}
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inline void setDefaults4(const char* a1, const char* a2, const char* a3, const char* a4) {
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_130 = a4;
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_13C = a2;
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_134 = a3;
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_138 = a1;
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}
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inline void setDefaultsParam() {
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mParam._14 = "Wait";
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mParam._18 = "Turn";
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mParam._1C = "Talk";
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mParam._20 = "TalkTurn";
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_130 = "Spin";
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_134 = "Trampled";
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_138 = "Pointing";
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_13C = "Reaction";
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}
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inline void setDefaults2() {
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_130 = "Spin";
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_134 = "Trampled";
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_138 = "Pointing";
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}
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inline void setTalkAction(const char* pActionName) {
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_11C = pActionName;
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_120 = pActionName;
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}
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inline void setTalkAction(const char* pActionName, const char* pActionName2) {
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_11C = pActionName;
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_120 = pActionName2;
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}
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TalkMessageCtrl* getMsgCtrl() const {
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return mMsgCtrl;
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}
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/* 0x8C */ LodCtrl* mLodCtrl;
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/* 0x90 */ TalkMessageCtrl* mMsgCtrl;
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PartsModel* _94;
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PartsModel* _98;
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s32 _9C;
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TQuat4f _A0;
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TQuat4f _B0;
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TVec3f _C0;
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TVec3f _CC;
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u8 _D8;
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u8 _D9;
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u8 _DA;
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u8 _DB;
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u8 _DC;
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u8 _DD;
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u8 _DE;
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u8 _DF;
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u8 _E0;
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u8 _E1;
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u8 _E2;
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u8 _E3;
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u8 _E4;
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u8 _E5;
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u8 _E6;
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u8 _E7;
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/* 0xE8 */ MR::ActorTalkParam mParam;
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f32 _10C;
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f32 _110;
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f32 _114;
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f32 _118;
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const char* _11C;
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const char* _120;
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u8 _124; // follow rail on ground
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u8 _125;
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u8 _126;
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u8 _127;
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u8 _128;
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f32 _12C;
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const char* _130;
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const char* _134;
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const char* _138;
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const char* _13C;
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/* 0x140 */ AnimScaleController* mScaleController;
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/* 0x144 */ JointController* mDelegator;
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/* 0x148 */ const Nerve* mCurNerve;
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/* 0x14C */ Nerve* mWaitNerve;
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/* 0x150 */ Nerve* mTalkNerve;
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/* 0x154 */ Nerve* mReactionNerve;
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s32 _158;
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};
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