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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
#pragma once
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#include "Game/NPC/NPCActor.hpp"
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#include "Game/Util/NPCUtil.hpp"
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class NameObjArchiveListCollector;
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class NerveExecutor;
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class TurnJointCtrl;
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class Rosetta : public NPCActor {
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public:
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/// @brief Creates a new `Rosetta`.
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/// @param pName The pointer to the null-terminated name of the object.
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Rosetta(const char* pName);
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virtual void init(const JMapInfoIter& rIter);
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor*, HitSensor*);
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bool branchFunc(u32);
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bool eventFunc(u32);
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static void makeArchiveList(NameObjArchiveListCollector*, const JMapInfoIter&);
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void startDemo(NerveExecutor*);
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void endDemo();
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void endDemoWithInterpole();
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bool canUpdateStarePos() const;
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void exeDemo();
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void exeReaction();
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private:
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/* 0x15C */ FadeStarter mFadeStarter;
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/* 0x170 */ NerveExecutor* mDemoExecutor;
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/* 0x174 */ NerveExecutor* mTalkDemoExecutor;
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/* 0x178 */ TurnJointCtrl* mTurnJointCtrl;
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/* 0x17C */ s32 mObjArg0;
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};
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