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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class FootPrint;
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class RunawayRabbitCollect;
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class SpotMarkLight;
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class TalkMessageCtrl;
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class WalkerStateBlowDamage;
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class WalkerStateRunaway;
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class RunawayRabbit : public LiveActor {
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public:
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enum HideLocation {
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/* -0x1 */ HideLocation_None = -1,
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/* 0x0 */ HideLocation_Hole,
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/* 0x1 */ HideLocation_Leaves
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};
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RunawayRabbit(const char* pName, RunawayRabbitCollect* pCollect);
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virtual void init(const JMapInfoIter& rIter);
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virtual void initAfterPlacement();
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virtual void appear();
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virtual void control();
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virtual void calcAndSetBaseMtx();
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virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveMsgPush(HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveMsgEnemyAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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virtual bool receiveOtherMsg(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
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void initSensor();
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void initShadow();
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void initFootPrint();
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void updatePose();
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void updateBindActorMatrix();
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void activate();
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void startRunnaway();
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void incrementRunawayLevel();
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void setLastMessage();
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void setMessage();
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void setNotCaughtable();
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void startJumpSound();
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void setMsgCtrl(TalkMessageCtrl* pMsgCtrl);
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bool isCaught() const NO_INLINE;
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bool isCaughtable() const;
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bool isRunnaway() const;
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bool isChasing() const;
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bool isEnableBlow() const NO_INLINE;
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bool isValidFollow(s32 id) const;
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s32 getGroupId() const {
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return mGroupId;
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}
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void exeNoActive();
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void exeHide();
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void exeAppear();
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void exeRunaway();
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void exeTryCaughtDemo();
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void exeCaught();
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void exeCaughtTalk();
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void exeCaughtEnd();
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void exeStop();
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void exeBlowDamage();
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/* 0x8C */ WalkerStateRunaway* mStateRunaway;
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/* 0x90 */ WalkerStateBlowDamage* mStateBlowDamage;
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/* 0x94 */ RunawayRabbitCollect* mCollect;
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/* 0x98 */ FootPrint* mFootPrint;
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/* 0x9C */ SpotMarkLight* mSpotMarkLight;
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/* 0xA0 */ TalkMessageCtrl* mMsgCtrl;
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/* 0xA4 */ TQuat4f mPoseQuat;
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/* 0xB4 */ TVec3f mFrontVec;
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/* 0xC0 */ TQuat4f mPlayerPoseQuat;
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/* 0xD0 */ TVec3f mPlayerBindPos;
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/* 0xDC */ u8 _DC[4];
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/* 0xE0 */ s32 mGroupId;
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/* 0xE4 */ s32 mRunawayLevel;
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/* 0xE8 */ s32 mHideLocation;
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/* 0xEC */ s32 mPressureTimer;
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/* 0xF0 */ s32 mNotCaughtableTimer;
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/* 0xF4 */ bool mIsActive;
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/* 0xF5 */ bool mIsLinked;
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/* 0xF8 */ f32 mNearSoundRadius;
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};
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