Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

93 lines
2.7 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class ActorCameraInfo;
class LiveActorGroup;
class PlayerPoseSetterInWater;
class RaceManagerLayout;
class TalkMessageCtrl;
struct JointControllerInfo;
template < class T >
class JointControlDelegator;
class Syati : public LiveActor {
public:
Syati(const char* pName);
virtual void init(const JMapInfoIter& rIter);
virtual void control();
virtual void calcAndSetBaseMtx();
virtual void attackSensor(HitSensor* pSender, HitSensor* pReceiver);
virtual bool receiveMsgPlayerAttack(u32 msg, HitSensor* pSender, HitSensor* pReceiver);
void exeWait();
void exeFadeoutBeforeTalk();
void exeWaitBlank();
void exeFadeinBeforeTalk();
void exeTalkStartMission();
void exeReadyToStart();
void exeCountDown();
void exeSwim();
void exeEmitRing();
void exeWaitStarAppeared();
void exeReachToEnd();
void exeWaitAllRingDisappear();
void exeTalkRetryMission();
void exeForceKill();
void exeHideOnShore();
void exeWaitOnShore();
void exeWaitTalkNormal();
void exeTalkNormal();
void exeStart();
void initRings(const JMapInfoIter& rIter);
void initPose();
void initTalking(const JMapInfoIter& rIter);
void updateSwimCommon();
void updatePoseByRail();
void updateNumRingPassed();
void updateBlink();
bool isReadyToEmitRing() const;
void syncNumRingLeftToActiveRings();
void resetScore();
void killAllRings();
void emitRing();
void setupBalloonFollowMtx(const TVec3f& rVec);
bool calcHeadJoint(TPos3f* pPos, const JointControllerInfo& rInfo);
/* 0x8C */ TQuat4f _8C;
/* 0x9C */ TVec3f _9C;
/* 0xA8 */ f32 mClippingRange;
/* 0xAC */ TVec3f mClippingVec;
/* 0xB8 */ TalkMessageCtrl* mTalkMessageCtrl;
/* 0xBC */ ActorCameraInfo* mActorCameraInfo;
/* 0xC0 */ s32 mHideOnShoreMode;
/* 0xC4 */ PlayerPoseSetterInWater* mPlayerPoseSetterInWater;
/* 0xC8 */ s32 mBlinkTimer;
/* 0xCC */ TVec3f mMarioMoveLocalOffsetVec;
/* 0xD8 */ TPos3f mBalloonFollowMtx;
/* 0x108 */ JointControlDelegator< Syati >* mJointControlDelegator;
/* 0x10C */ TMtx34f _10C;
/* 0x13C */ RaceManagerLayout* mRaceManagerLayout;
/* 0x140 */ LiveActorGroup* mPrizeRingGroup;
/* 0x144 */ s32 mNumRings;
/* 0x148 */ s32 mStarSpawnType;
/* 0x14C */ s32 mSwimMode;
/* 0x150 */ s32 mPrizeRingLife;
/* 0x154 */ s32 mPrizeRingCount;
/* 0x158 */ s32 mCurrentRailPointNo;
};
class PlayerPoseSetterInWater {
public:
inline PlayerPoseSetterInWater(const TVec3f& rVec, Syati* pSyati);
void update();
/* 0x00 */ TVec3f _0;
/* 0x0C */ TQuat4f _C;
/* 0x1C */ s32 _1C;
/* 0x20 */ Vec* _20;
};