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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
128 lines
2.8 KiB
C++
128 lines
2.8 KiB
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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class TalkMessageCtrl;
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class TalkTextFormer;
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class JMapInfoIter;
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class IconAButton;
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class TalkBalloon : public LayoutActor {
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public:
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TalkBalloon(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void kill();
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virtual void open(TalkMessageCtrl*);
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virtual void close();
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virtual void updateBalloon();
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virtual void updateTalking();
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virtual void pauseOff();
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virtual bool turnPage();
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virtual bool hasNextPage();
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virtual void skipMessage();
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virtual bool isTextAppearedAll();
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void create(const char*, bool, bool);
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/* 0x20 */ TalkMessageCtrl* mMessageCtrl;
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/* 0x24 */ TalkTextFormer* mTextFormer;
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bool _28;
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bool _29;
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};
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class TalkBalloonShort : public TalkBalloon {
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public:
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TalkBalloonShort(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void open(TalkMessageCtrl*);
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virtual void close();
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virtual void updateBalloon();
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void initInterval();
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void exeTalk();
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void exeClose();
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void exeOpen();
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u32 _2C;
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};
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class TalkBalloonEvent : public TalkBalloon {
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public:
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TalkBalloonEvent(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void open(TalkMessageCtrl*);
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virtual void close();
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virtual bool turnPage();
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virtual void skipMessage();
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virtual bool isTextAppearedAll();
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void initInterval();
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void exeTalk();
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void exeWait();
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void exeOpen();
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void updateBeak();
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void exeClose();
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u32 _2C;
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/* 0x30 */ IconAButton* mAButton;
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};
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class TalkBalloonSign : public TalkBalloonEvent {
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public:
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TalkBalloonSign(const char*);
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virtual void init(const JMapInfoIter&);
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};
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class TalkBalloonInfo : public TalkBalloon {
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public:
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TalkBalloonInfo(const char*);
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virtual void open(TalkMessageCtrl*);
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virtual void close();
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virtual bool isTextAppearedAll() {
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return true;
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}
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virtual void updateBalloon() {
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}
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virtual void updateTalking() {
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}
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};
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class TalkBalloonIcon : public TalkBalloonShort {
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public:
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TalkBalloonIcon(const char*);
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virtual void init(const JMapInfoIter&);
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virtual void open(TalkMessageCtrl*);
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};
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class TalkBalloonHolder {
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public:
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TalkBalloonHolder();
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void pauseOff();
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void skipMessage();
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TalkBalloon* getBalloon(const TalkMessageCtrl*);
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void balloonOff();
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void update();
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bool isActiveBalloonShort() const;
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/* 0x00 */ TalkBalloonShort** mBalloonShortArray;
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/* 0x04 */ TalkBalloonEvent* mBalloonEvent;
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/* 0x08 */ TalkBalloonInfo* mBalloonInfo;
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/* 0x0C */ TalkBalloonSign* mBalloonSign;
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/* 0x10 */ TalkBalloonIcon* mBalloonIcon;
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s32 _14;
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/* 0x18 */ IconAButton* mAButton;
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};
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namespace MR {
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void recoverSoundVolumeSetting(u32);
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bool isCameraInterpolatingNearlyEnd();
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}; // namespace MR
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