Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

75 lines
1.9 KiB
C++

#pragma once
#include "Game/NPC/TalkMessageCtrl.hpp"
#include "Game/NPC/TalkMessageInfo.hpp"
class TalkMessageHistory {
public:
void entry(u16);
bool search(u16) const;
/* 0x0 */ u16 mHistory[0x10];
/* 0x20 */ s32 mCount;
};
class TalkNode {
public:
/* 0x0 */ u8 mNodeType;
/* 0x1 */ u8 mGroupID;
/* 0x2 */ u16 mIndex;
union {
/* 0x4 */ u32 mUnknown;
struct {
/* 0x4 */ u16 mNextIdx;
/* 0x6 */ u16 mNextGroup;
};
};
};
class RecursiveHelper {
public:
inline bool hasNode(const TalkNode*) const;
TalkNode* mStack[64];
s32 mIndex;
};
class MessageNode {
public:
const char* mMessage; // 0x0
};
class TalkNodeCtrl {
public:
TalkNodeCtrl();
void createFlowNodeDirect(TalkMessageCtrl*, const JMapInfoIter&, const char*, ActorCameraInfo**);
void resetFlowNode();
void resetTempFlowNode();
void recordTempFlowNode();
void forwardFlowNode();
bool isExistNextNode() const;
bool isNextNodeMessage() const;
bool isCurrentNodeEvent() const;
TalkNode* getNextNode() const;
TalkNode* getNextNodeBranch() const;
TalkNode* getCurrentNodeBranch() const;
TalkNode* getCurrentNodeMessage() const;
TalkNode* getCurrentNodeEvent() const;
TalkNode* getNextNodeEvent() const;
void updateMessage();
void readMessage();
const wchar_t* getSubMessage() const;
void forwardCurrentBranchNode(bool);
void createFlowNode(TalkMessageCtrl*, const JMapInfoIter&, const char*, ActorCameraInfo**);
void initNodeRecursive(TalkMessageCtrl*, const JMapInfoIter&, ActorCameraInfo*, RecursiveHelper*);
char* _0;
/* 0x4 */ s32 mCurrentNodeIdx;
/* 0x8 */ TalkMessageInfo mMessageInfo;
/* 0x14 */ TalkMessageHistory mHistory;
TalkNode* _38;
/* 0x3C */ TalkNode* mCurrentNode;
/* 0x40 */ TalkNode* mFlowNode;
/* 0x44 */ s16 mNodeData;
};